My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Royal Ghost Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Ghost Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Bomb Tower Three Musketeers Royal Ghost
The Log
Mini P.E.K.K.A Three Musketeers
Earthquake
Bomb Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Three Musketeers Royal Ghost
Fireball
Bomb Tower Three Musketeers
Poison
Bomb Tower Three Musketeers
Lightning
Mini P.E.K.K.A Bomb Tower Three Musketeers Archer Queen
Rocket
Bomb Tower Three Musketeers Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Royal Ghost Mini P.E.K.K.A Bomb Tower Archer Queen Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Void Royal Ghost Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
The Log Mega Knight
Bomb Tower
Three Musketeers
The Log Royal Ghost
Void
The Log
Mini P.E.K.K.A Three Musketeers Mega Knight
Royal Ghost
Three Musketeers Mega Knight
Mega Knight
Mini P.E.K.K.A The Log Royal Ghost Archer Queen
Archer Queen
Mega Knight

Defense Synergies 3 6

Mini P.E.K.K.A
The Log Bomb Tower Royal Ghost
Bomb Tower
The Log Mini P.E.K.K.A
Three Musketeers
The Log
Void
The Log
Mini P.E.K.K.A Bomb Tower Archer Queen Three Musketeers Royal Ghost Mega Knight
Royal Ghost
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
The Log Royal Ghost
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log
Mini P.E.K.K.A Bomb Tower Three Musketeers The Log Mega Knight
Mini P.E.K.K.A Bomb Tower Three Musketeers Mega Knight Void
Mini P.E.K.K.A Bomb Tower Three Musketeers Mega Knight
Mini P.E.K.K.A Bomb Tower The Log Mega Knight
The Log Bomb Tower Royal Ghost Mega Knight
Three Musketeers Bomb Tower Void
Bomb Tower Void The Log Mega Knight
Mini P.E.K.K.A Three Musketeers Bomb Tower Archer Queen
Mini P.E.K.K.A Royal Ghost Mega Knight
Bomb Tower The Log Royal Ghost Mega Knight
Three Musketeers
Mini P.E.K.K.A Bomb Tower Mega Knight Three Musketeers The Log
Bomb Tower Three Musketeers Mega Knight Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Bomb Tower Three Musketeers Mega Knight
Bomb Tower Mini P.E.K.K.A Three Musketeers The Log Mega Knight
Bomb Tower Three Musketeers Mega Knight Mini P.E.K.K.A
Bomb Tower Mega Knight Three Musketeers The Log Royal Ghost
Bomb Tower The Log Royal Ghost Mega Knight
Mini P.E.K.K.A Bomb Tower Three Musketeers
Royal Ghost Mega Knight Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Bomb Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Void Royal Ghost
Void Mini P.E.K.K.A Bomb Tower The Log Royal Ghost Mega Knight
Mega Knight Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Three Musketeers Mega Knight
Bomb Tower Three Musketeers
Mini P.E.K.K.A Bomb Tower Void
Mini P.E.K.K.A Mega Knight Bomb Tower
Void Mega Knight Mini P.E.K.K.A Bomb Tower The Log
Three Musketeers
Mega Knight Mini P.E.K.K.A Bomb Tower
Mega Knight Void The Log Archer Queen
Mini P.E.K.K.A Mega Knight Bomb Tower Three Musketeers
Bomb Tower Three Musketeers Mega Knight
Mini P.E.K.K.A Bomb Tower Three Musketeers The Log Archer Queen
Mega Knight Mini P.E.K.K.A Bomb Tower The Log Royal Ghost Archer Queen
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log Royal Ghost
Void The Log Royal Ghost
Void The Log
Void The Log
The Log Mega Knight
The Log
The Log
Void The Log
Mini P.E.K.K.A Three Musketeers Void
Void The Log
Void Archer Queen
Three Musketeers Void The Log
Void
The Log
Three Musketeers The Log
Three Musketeers The Log Mega Knight
Three Musketeers
Mini P.E.K.K.A
Void Mini P.E.K.K.A Three Musketeers The Log Mega Knight
Void The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
The Log Mega Knight
Void The Log Royal Ghost
Void The Log Mega Knight
Void The Log
Void
Void
Mini P.E.K.K.A Void
Void The Log Mega Knight
Void
Mega Knight
The Log
Void
Three Musketeers Archer Queen
The Log
Void Mini P.E.K.K.A Three Musketeers Mega Knight
The Log
Void Archer Queen
Three Musketeers Mega Knight Archer Queen
The Log Archer Queen
Void Archer Queen
Void The Log Royal Ghost Mega Knight Archer Queen
Void Mega Knight
Void

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