My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Witch Princess Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider Mighty Miner
Giant Snowball
Skeleton Dragons Guards Witch Princess Ram Rider Mighty Miner
Zap
Guards Witch Princess Ram Rider Mighty Miner
Barbarian Barrel
Bomb Tower Guards Witch Princess
The Log
Mini P.E.K.K.A Guards Witch Princess Ram Rider
Earthquake
Bomb Tower Guards Witch
Arrows
Skeleton Dragons Guards Witch Princess
Royal Delivery
Skeleton Dragons Mini P.E.K.K.A Guards Witch Princess Ram Rider
Fireball
Skeleton Dragons Bomb Tower Witch Princess Ram Rider Mighty Miner
Poison
Skeleton Dragons Bomb Tower Guards Witch Princess
Lightning
Skeleton Dragons Mini P.E.K.K.A Bomb Tower Witch Ram Rider Mighty Miner
Rocket
Bomb Tower Witch Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Bomb Tower Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Princess Skeleton Dragons Mini P.E.K.K.A Bomb Tower Mighty Miner Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Princess Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Skeleton Dragons Princess Ram Rider
Bomb Tower
Guards
Ram Rider
Witch
Ram Rider
Princess
Mini P.E.K.K.A
Ram Rider
Skeleton Dragons Mini P.E.K.K.A Guards Witch
Mighty Miner

Defense Synergies 0 10

Skeleton Dragons
Mini P.E.K.K.A Bomb Tower Guards
Mini P.E.K.K.A
Skeleton Dragons Bomb Tower Guards Witch Princess Ram Rider
Bomb Tower
Skeleton Dragons Mini P.E.K.K.A
Guards
Skeleton Dragons Mini P.E.K.K.A Witch Princess
Witch
Mini P.E.K.K.A Guards
Princess
Mini P.E.K.K.A Guards
Ram Rider
Mini P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Ram Rider
Mini P.E.K.K.A Bomb Tower Skeleton Dragons Witch Ram Rider
Mini P.E.K.K.A Bomb Tower Witch Ram Rider Skeleton Dragons
Mini P.E.K.K.A Bomb Tower Witch Skeleton Dragons Guards Ram Rider
Mini P.E.K.K.A Bomb Tower Princess
Skeleton Dragons Bomb Tower Guards
Skeleton Dragons Ram Rider Bomb Tower Witch Princess
Skeleton Dragons Bomb Tower Ram Rider
Mini P.E.K.K.A Witch Mighty Miner Bomb Tower Princess
Guards Mini P.E.K.K.A
Skeleton Dragons Guards Witch Bomb Tower Princess Ram Rider
Skeleton Dragons Witch Princess Ram Rider
Mini P.E.K.K.A Bomb Tower Skeleton Dragons Guards Witch Ram Rider
Bomb Tower Skeleton Dragons Mini P.E.K.K.A Guards Witch Princess
Mini P.E.K.K.A Bomb Tower Ram Rider
Bomb Tower Mini P.E.K.K.A Ram Rider
Bomb Tower Skeleton Dragons Mini P.E.K.K.A Witch
Bomb Tower Skeleton Dragons Guards Witch Ram Rider
Bomb Tower Witch Skeleton Dragons Guards Princess Ram Rider
Mini P.E.K.K.A Bomb Tower Ram Rider
Skeleton Dragons Mini P.E.K.K.A Bomb Tower Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Witch
Skeleton Dragons Mini P.E.K.K.A Bomb Tower
Guards Mini P.E.K.K.A Bomb Tower Witch Ram Rider
Mini P.E.K.K.A Guards Ram Rider
Mini P.E.K.K.A Guards Witch Ram Rider Mighty Miner
Skeleton Dragons Bomb Tower Witch Princess Ram Rider
Mini P.E.K.K.A Guards Bomb Tower Witch Ram Rider
Mini P.E.K.K.A Mighty Miner Bomb Tower
Skeleton Dragons Mini P.E.K.K.A Bomb Tower Witch
Witch Skeleton Dragons Guards
Mini P.E.K.K.A Bomb Tower Guards Witch
Guards
Mini P.E.K.K.A Bomb Tower Guards Witch Ram Rider
Skeleton Dragons Bomb Tower Witch Princess
Guards Witch Skeleton Dragons Mini P.E.K.K.A Bomb Tower Mighty Miner
Skeleton Dragons Mini P.E.K.K.A Bomb Tower Witch Princess Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Skeleton Dragons Guards
Skeleton Dragons Princess Ram Rider
Skeleton Dragons
Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons Witch Princess Ram Rider
Skeleton Dragons Witch Princess
Skeleton Dragons Princess Ram Rider
Skeleton Dragons Ram Rider
Mini P.E.K.K.A Guards
Skeleton Dragons Princess Ram Rider
Skeleton Dragons Princess
Skeleton Dragons Princess
Skeleton Dragons Princess
Princess Skeleton Dragons
Skeleton Dragons Witch Princess
Skeleton Dragons Princess
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Princess
Skeleton Dragons Witch Princess
Skeleton Dragons
Skeleton Dragons Princess
Skeleton Dragons
Skeleton Dragons Witch Princess
Witch
Skeleton Dragons Witch Princess Ram Rider
Skeleton Dragons Witch Princess Ram Rider
Skeleton Dragons
Skeleton Dragons Witch Princess
Skeleton Dragons Guards Witch
Mini P.E.K.K.A
Skeleton Dragons
Skeleton Dragons Princess
Mighty Miner
Princess
Guards Witch Princess
Skeleton Dragons Witch Princess Ram Rider
Skeleton Dragons Mini P.E.K.K.A Princess
Skeleton Dragons Princess
Skeleton Dragons
Skeleton Dragons Guards Witch Princess
Skeleton Dragons Witch Princess
Witch Princess

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