My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Prince
Giant Snowball
Goblin Barrel Skeleton Army Balloon
Zap
Goblin Barrel Skeleton Army Balloon Prince
Barbarian Barrel
Bomb Tower Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince
Earthquake
Bomb Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Skeleton Army Balloon Prince
Fireball
Bomb Tower Goblin Barrel Skeleton Army Balloon
Poison
Bomb Tower Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Bomb Tower Balloon Prince
Rocket
Bomb Tower Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Bomb Tower Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage The Log
Bomb Tower
Rage
Balloon Mini P.E.K.K.A Prince
Goblin Barrel
Prince Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Rage Goblin Barrel The Log
Prince
Goblin Barrel Rage The Log
The Log
Mini P.E.K.K.A Balloon Prince

Defense Synergies 3 5

Mini P.E.K.K.A
The Log Bomb Tower Skeleton Army
Bomb Tower
The Log Mini P.E.K.K.A Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Bomb Tower Prince The Log
Balloon
Prince
The Log Skeleton Army
The Log
Mini P.E.K.K.A Bomb Tower Prince Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince The Log
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince The Log
Skeleton Army The Log Bomb Tower
Bomb Tower
Bomb Tower The Log
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Skeleton Army Bomb Tower The Log
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince The Log
Bomb Tower Skeleton Army Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Bomb Tower Prince
Bomb Tower Skeleton Army Mini P.E.K.K.A Prince The Log
Bomb Tower Mini P.E.K.K.A Skeleton Army Prince
Bomb Tower Skeleton Army Prince The Log
Bomb Tower The Log
Mini P.E.K.K.A Bomb Tower Prince
Skeleton Army Mini P.E.K.K.A Bomb Tower Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Bomb Tower Prince The Log
Skeleton Army Mini P.E.K.K.A Bomb Tower Prince The Log
Mini P.E.K.K.A Skeleton Army Prince The Log
Mini P.E.K.K.A Skeleton Army Prince
Bomb Tower
Mini P.E.K.K.A Skeleton Army Prince Bomb Tower
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince The Log
Skeleton Army
Mini P.E.K.K.A Bomb Tower Prince
Skeleton Army Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Bomb Tower
Bomb Tower Skeleton Army
Skeleton Army Mini P.E.K.K.A Bomb Tower Prince The Log
Mini P.E.K.K.A Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
The Log
The Log
The Log
The Log
Mini P.E.K.K.A Prince
Prince The Log
The Log
Prince The Log
The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log
The Log
Prince The Log
Prince The Log
The Log
The Log
The Log
Prince The Log
The Log
Mini P.E.K.K.A
The Log
Prince
The Log
Skeleton Army Prince
The Log
Mini P.E.K.K.A Prince
The Log
Prince
The Log
Prince The Log
Prince

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