My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Balloon Prince
Giant Snowball
Guards Balloon
Zap
Guards Dark Prince Balloon Prince
Barbarian Barrel
Bomb Tower Wizard Guards Dark Prince
The Log
Mini P.E.K.K.A Guards Dark Prince Prince
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Wizard Guards Dark Prince Balloon Prince
Fireball
Bomb Tower Wizard Balloon
Poison
Bomb Tower Wizard Guards Balloon
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Dark Prince Balloon Prince
Rocket
Bomb Tower Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Dark Prince Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Mini P.E.K.K.A Bomb Tower Dark Prince Freeze Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Mini P.E.K.K.A Bomb Tower Dark Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Dark Prince
Bomb Tower
Wizard
Mini P.E.K.K.A Dark Prince Balloon Prince
Guards
Dark Prince
Prince Mini P.E.K.K.A Wizard Balloon
Freeze
Balloon
Balloon
Freeze Wizard Dark Prince
Prince
Dark Prince Wizard

Defense Synergies 0 10

Mini P.E.K.K.A
Bomb Tower Wizard Guards Freeze
Bomb Tower
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Guards Dark Prince Freeze Prince
Guards
Mini P.E.K.K.A Wizard Prince
Dark Prince
Wizard Prince
Freeze
Mini P.E.K.K.A Wizard
Balloon
Prince
Wizard Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Bomb Tower Dark Prince Prince
Mini P.E.K.K.A Bomb Tower Prince Dark Prince Freeze
Mini P.E.K.K.A Bomb Tower Prince Guards Dark Prince
Mini P.E.K.K.A Bomb Tower Dark Prince Prince
Freeze Bomb Tower Guards Dark Prince
Bomb Tower Wizard Freeze
Bomb Tower
Mini P.E.K.K.A Bomb Tower Prince
Guards Mini P.E.K.K.A Dark Prince Prince
Guards Bomb Tower Wizard Dark Prince Freeze
Wizard
Mini P.E.K.K.A Bomb Tower Prince Wizard Guards Dark Prince Freeze
Bomb Tower Wizard Mini P.E.K.K.A Guards Dark Prince Freeze Prince
Mini P.E.K.K.A Bomb Tower Prince
Bomb Tower Mini P.E.K.K.A Freeze Prince
Bomb Tower Wizard Mini P.E.K.K.A Dark Prince Prince
Bomb Tower Wizard Guards Dark Prince Prince
Bomb Tower Wizard Freeze Guards Dark Prince
Mini P.E.K.K.A Bomb Tower Prince
Wizard Dark Prince Mini P.E.K.K.A Bomb Tower Guards Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Dark Prince Prince
Mini P.E.K.K.A Bomb Tower Wizard Prince
Guards Mini P.E.K.K.A Bomb Tower Dark Prince Prince
Mini P.E.K.K.A Guards Dark Prince Prince
Mini P.E.K.K.A Guards Dark Prince Prince
Wizard Bomb Tower Freeze
Mini P.E.K.K.A Guards Dark Prince Prince Bomb Tower
Mini P.E.K.K.A Bomb Tower Dark Prince Prince
Freeze Mini P.E.K.K.A Bomb Tower Dark Prince Prince
Guards
Mini P.E.K.K.A Bomb Tower Guards Dark Prince Prince
Guards Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Bomb Tower Wizard Guards
Wizard Bomb Tower
Guards Mini P.E.K.K.A Bomb Tower Dark Prince Freeze Prince
Mini P.E.K.K.A Bomb Tower Wizard Dark Prince Freeze
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Guards Dark Prince Freeze Prince
Wizard Dark Prince
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Mini P.E.K.K.A Guards Prince
Wizard Dark Prince Prince
Wizard
Freeze
Prince
Wizard
Wizard
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Prince
Wizard
Prince
Wizard
Prince
Freeze Wizard Dark Prince
Wizard
Wizard Prince
Wizard
Wizard Guards Freeze
Mini P.E.K.K.A
Wizard
Freeze
Prince
Wizard
Guards Dark Prince Freeze Prince
Wizard
Freeze
Mini P.E.K.K.A Wizard Dark Prince Prince
Wizard
Dark Prince Prince
Guards Freeze
Dark Prince Freeze Prince
Prince
Wizard

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