My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Skeleton Army Sparky
Giant Snowball
Zappies Royal Hogs Wall Breakers Skeleton Army
Zap
Zappies Royal Hogs Wall Breakers Skeleton Army Sparky
Barbarian Barrel
Bomb Tower Zappies Royal Hogs Wall Breakers Skeleton Army Sparky
The Log
Mini P.E.K.K.A Zappies Royal Hogs Wall Breakers Skeleton Army Sparky
Earthquake
Bomb Tower Zappies Royal Hogs Skeleton Army
Arrows
Zappies Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Mini P.E.K.K.A Zappies Royal Hogs Wall Breakers Skeleton Army Sparky
Fireball
Bomb Tower Zappies Royal Hogs Wall Breakers Skeleton Army Sparky
Poison
Bomb Tower Zappies Royal Hogs Skeleton Army Sparky
Lightning
Mini P.E.K.K.A Bomb Tower Sparky Goblinstein
Rocket
Bomb Tower Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Mini P.E.K.K.A Bomb Tower Zappies Royal Hogs Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Skeleton Army Mini P.E.K.K.A Bomb Tower

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Royal Hogs
Bomb Tower
Zappies
Royal Hogs Wall Breakers
Royal Hogs
Mini P.E.K.K.A Zappies
Wall Breakers
Zappies
Skeleton Army
Sparky
Sparky
Mini P.E.K.K.A Skeleton Army
Goblinstein

Defense Synergies 0 5

Mini P.E.K.K.A
Bomb Tower Skeleton Army
Bomb Tower
Mini P.E.K.K.A Skeleton Army
Zappies
Skeleton Army
Royal Hogs
Wall Breakers
Skeleton Army
Mini P.E.K.K.A Bomb Tower Zappies Sparky
Sparky
Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Sparky
Mini P.E.K.K.A Bomb Tower Skeleton Army Sparky Zappies
Mini P.E.K.K.A Bomb Tower Skeleton Army Sparky Zappies
Mini P.E.K.K.A Bomb Tower Skeleton Army Sparky Zappies
Mini P.E.K.K.A Bomb Tower Skeleton Army Sparky
Skeleton Army Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Sparky
Mini P.E.K.K.A Zappies Sparky Bomb Tower Skeleton Army
Skeleton Army Mini P.E.K.K.A Zappies Sparky
Skeleton Army Bomb Tower Zappies
Zappies
Mini P.E.K.K.A Bomb Tower Skeleton Army Sparky Zappies
Bomb Tower Skeleton Army Sparky Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Skeleton Army Sparky Bomb Tower Zappies
Bomb Tower Skeleton Army Mini P.E.K.K.A Zappies Sparky Goblinstein
Bomb Tower Sparky Mini P.E.K.K.A Zappies Skeleton Army
Bomb Tower Zappies Skeleton Army
Bomb Tower Zappies
Mini P.E.K.K.A Sparky Bomb Tower Zappies
Skeleton Army Mini P.E.K.K.A Bomb Tower Zappies Sparky
Mini P.E.K.K.A Bomb Tower Zappies Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zappies Sparky
Mini P.E.K.K.A Bomb Tower
Zappies Skeleton Army Mini P.E.K.K.A Bomb Tower Sparky
Mini P.E.K.K.A Skeleton Army Zappies Sparky
Mini P.E.K.K.A Zappies Skeleton Army Sparky
Goblinstein Bomb Tower Zappies
Mini P.E.K.K.A Skeleton Army Sparky Bomb Tower Zappies
Mini P.E.K.K.A Bomb Tower Zappies Skeleton Army Sparky
Goblinstein Mini P.E.K.K.A Bomb Tower Zappies Skeleton Army Sparky
Zappies Skeleton Army Sparky
Mini P.E.K.K.A Bomb Tower Zappies Sparky
Skeleton Army
Mini P.E.K.K.A Skeleton Army Bomb Tower Zappies Sparky
Bomb Tower Zappies Skeleton Army Sparky
Zappies Skeleton Army Sparky Mini P.E.K.K.A Bomb Tower Goblinstein
Mini P.E.K.K.A Bomb Tower Zappies Sparky
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Sparky Goblinstein
Goblinstein
Sparky
Mini P.E.K.K.A Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky
Sparky
Sparky Goblinstein
Sparky
Sparky
Sparky
Sparky
Zappies Goblinstein
Mini P.E.K.K.A Sparky
Sparky
Zappies Sparky
Sparky
Sparky
Zappies Skeleton Army Goblinstein
Zappies
Mini P.E.K.K.A Sparky
Sparky
Sparky
Zappies Sparky
Zappies
Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: