My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Fisherman
Giant Snowball
Bats Goblin Gang Fisherman
Zap
Bats Goblin Gang Firecracker Fisherman
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Electro Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Fisherman
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Fisherman Electro Wizard
Fireball
Goblin Gang Firecracker Bomb Tower Fisherman Electro Wizard
Poison
Bats Goblin Gang Firecracker Bomb Tower Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Fisherman Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Fisherman Mini P.E.K.K.A Bomb Tower Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Fisherman

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Fisherman
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Fisherman Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Electro Wizard Mega Knight
Bomb Tower
Fisherman
Bats Firecracker Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A Fisherman Electro Wizard

Defense Synergies 1 21

Bats
Firecracker Mini P.E.K.K.A Bomb Tower Fisherman Electro Wizard Mega Knight
Goblin Gang
Firecracker Mini P.E.K.K.A Bomb Tower Fisherman Electro Wizard
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Bomb Tower Fisherman Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Bats Goblin Gang Firecracker Bomb Tower Fisherman
Bomb Tower
Bats Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Fisherman
Bats Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Firecracker Bomb Tower Mega Knight
Mega Knight
Bats Firecracker Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Mini P.E.K.K.A Bomb Tower Bats Goblin Gang Firecracker Fisherman Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Bomb Tower Fisherman Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Bomb Tower Bats Goblin Gang Firecracker Fisherman Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Bomb Tower Mega Knight
Goblin Gang Bats Firecracker Bomb Tower Electro Wizard Mega Knight
Bats Electro Wizard Goblin Gang Firecracker Bomb Tower
Bomb Tower Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang Bomb Tower Fisherman
Goblin Gang Firecracker Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Firecracker Bomb Tower Fisherman Mega Knight
Bats Goblin Gang Firecracker Electro Wizard
Mini P.E.K.K.A Bomb Tower Mega Knight Bats Goblin Gang Electro Wizard
Bomb Tower Mega Knight Bats Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Bomb Tower Electro Wizard Mega Knight
Bomb Tower Goblin Gang Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Bomb Tower Mega Knight Bats Goblin Gang Firecracker Mini P.E.K.K.A Fisherman Electro Wizard
Bomb Tower Mega Knight Bats Goblin Gang Firecracker Fisherman Electro Wizard
Bomb Tower Bats Firecracker Fisherman Electro Wizard Mega Knight
Mini P.E.K.K.A Bomb Tower Fisherman Electro Wizard
Goblin Gang Mega Knight Bats Firecracker Mini P.E.K.K.A Bomb Tower Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Fisherman Electro Wizard
Electro Wizard Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower Fisherman Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Bomb Tower Fisherman Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Fisherman Electro Wizard
Goblin Gang Mini P.E.K.K.A Fisherman Mega Knight
Firecracker Bats Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Bomb Tower Electro Wizard
Mini P.E.K.K.A Mega Knight Bomb Tower Fisherman
Electro Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A Bomb Tower
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A Bomb Tower
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Bomb Tower
Firecracker Bomb Tower Mega Knight
Goblin Gang Electro Wizard Bats Firecracker Mini P.E.K.K.A Bomb Tower Fisherman
Bats Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Electro Wizard
Fisherman Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Bomb Tower Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Fisherman Electro Wizard
Firecracker
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker Fisherman
Bats Goblin Gang Mini P.E.K.K.A Fisherman Electro Wizard
Firecracker Fisherman Electro Wizard
Firecracker
Firecracker Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker
Firecracker Mega Knight
Bats Mini P.E.K.K.A Fisherman
Firecracker Mini P.E.K.K.A Fisherman Electro Wizard Mega Knight
Firecracker Mega Knight
Mega Knight
Fisherman
Firecracker Mega Knight
Fisherman
Firecracker Fisherman Electro Wizard
Fisherman Mega Knight
Firecracker Fisherman
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bats Goblin Gang
Firecracker Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: