My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Fisherman
Giant Snowball
Flying Machine Royal Hogs Fisherman
Zap
Flying Machine Royal Hogs Fisherman
Barbarian Barrel
Royal Hogs Electro Wizard
The Log
Mini P.E.K.K.A Royal Hogs Fisherman
Earthquake
Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Mini P.E.K.K.A Flying Machine Royal Hogs Fisherman Electro Wizard
Fireball
Flying Machine Royal Hogs Fisherman Electro Wizard
Poison
Flying Machine Royal Hogs Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Fisherman Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fisherman Mini P.E.K.K.A Flying Machine Poison Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Fisherman Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Royal Hogs Rage Tornado Electro Wizard
Flying Machine
Royal Hogs
Royal Hogs
Mini P.E.K.K.A Flying Machine Poison Fisherman Electro Wizard
Rage
Mini P.E.K.K.A Electro Wizard
Tornado
Mini P.E.K.K.A Poison
Poison
Royal Hogs Tornado
Fisherman
Royal Hogs
Electro Wizard
Mini P.E.K.K.A Royal Hogs Rage

Defense Synergies 1 7

Mini P.E.K.K.A
Electro Wizard Tornado Fisherman
Flying Machine
Fisherman Electro Wizard
Royal Hogs
Rage
Tornado
Mini P.E.K.K.A Poison Electro Wizard
Poison
Tornado Electro Wizard
Fisherman
Mini P.E.K.K.A Flying Machine
Electro Wizard
Mini P.E.K.K.A Flying Machine Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Wizard
Mini P.E.K.K.A Flying Machine Fisherman Electro Wizard
Mini P.E.K.K.A Tornado Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Tornado Poison
Tornado Flying Machine Electro Wizard
Tornado Electro Wizard Flying Machine Poison
Flying Machine Poison Electro Wizard
Mini P.E.K.K.A Tornado Fisherman
Tornado Mini P.E.K.K.A Fisherman Electro Wizard
Poison Electro Wizard Flying Machine Tornado Fisherman
Flying Machine Tornado Poison Electro Wizard
Mini P.E.K.K.A Flying Machine Electro Wizard
Mini P.E.K.K.A Tornado Poison Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Tornado Poison Fisherman Electro Wizard
Flying Machine Tornado Fisherman Electro Wizard
Tornado Poison Flying Machine Fisherman Electro Wizard
Mini P.E.K.K.A Tornado Fisherman Electro Wizard
Mini P.E.K.K.A Flying Machine Poison Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fisherman Electro Wizard
Poison Electro Wizard Mini P.E.K.K.A Flying Machine Fisherman
Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Tornado Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman
Poison Flying Machine Tornado Electro Wizard
Mini P.E.K.K.A Flying Machine Electro Wizard
Mini P.E.K.K.A Fisherman
Electro Wizard Mini P.E.K.K.A Flying Machine Tornado Poison
Mini P.E.K.K.A Flying Machine
Tornado Poison Electro Wizard
Mini P.E.K.K.A
Flying Machine
Electro Wizard Mini P.E.K.K.A Flying Machine Tornado Poison Fisherman
Poison Mini P.E.K.K.A Flying Machine Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine Tornado Fisherman Electro Wizard
Flying Machine Poison
Flying Machine Poison
Poison
Poison Flying Machine Tornado
Flying Machine Tornado Poison
Poison Flying Machine Tornado
Poison Flying Machine Tornado Fisherman
Mini P.E.K.K.A Tornado Poison Fisherman Electro Wizard
Poison Flying Machine Tornado Fisherman Electro Wizard
Poison Flying Machine Tornado
Flying Machine Poison Fisherman
Flying Machine Poison Fisherman
Flying Machine Poison Fisherman
Flying Machine Poison
Flying Machine Poison
Tornado Poison
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Flying Machine Poison Fisherman Electro Wizard
Flying Machine Tornado Poison
Poison
Tornado Poison
Tornado Fisherman
Flying Machine Poison
Tornado Poison
Fisherman
Poison Flying Machine Tornado Fisherman Electro Wizard
Flying Machine Tornado Poison Fisherman
Poison Tornado Fisherman
Poison Flying Machine Tornado Electro Wizard
Electro Wizard Flying Machine Poison
Mini P.E.K.K.A
Poison
Poison Electro Wizard
Poison
Electro Wizard Flying Machine
Poison Flying Machine Tornado Electro Wizard
Poison Mini P.E.K.K.A Flying Machine Electro Wizard
Flying Machine Poison
Tornado Poison
Flying Machine
Flying Machine Tornado Poison Electro Wizard
Flying Machine Tornado Poison Electro Wizard
Poison Flying Machine Tornado Electro Wizard

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