My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Royal Hogs Goblin Barrel Witch Inferno Dragon
Zap
Royal Hogs Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Royal Hogs Goblin Barrel Witch Giant Skeleton
The Log
Mini P.E.K.K.A Royal Hogs Goblin Barrel Witch Giant Skeleton
Earthquake
Royal Hogs Goblin Barrel Witch
Arrows
Royal Hogs Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Royal Hogs Goblin Barrel Witch Giant Skeleton Inferno Dragon
Fireball
Royal Hogs Goblin Barrel Witch Inferno Dragon
Poison
Royal Hogs Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Mini P.E.K.K.A Inferno Dragon Giant Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Mini P.E.K.K.A Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Royal Hogs Giant Skeleton The Log
Giant
Mini P.E.K.K.A Goblin Barrel Witch The Log
Royal Hogs
Mini P.E.K.K.A Goblin Barrel The Log
Goblin Barrel
Giant Royal Hogs Giant Skeleton
Witch
Giant Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Goblin Barrel Witch The Log
The Log
Mini P.E.K.K.A Giant Royal Hogs Giant Skeleton
Inferno Dragon

Defense Synergies 1 5

Mini P.E.K.K.A
The Log Witch
Giant
Royal Hogs
Goblin Barrel
Witch
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Witch The Log
The Log
Mini P.E.K.K.A Witch Giant Skeleton Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Inferno Dragon Witch The Log
Mini P.E.K.K.A Witch Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Giant Skeleton The Log
The Log
Inferno Dragon Witch
Giant Skeleton The Log
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Giant Skeleton
Witch Giant Skeleton The Log
Inferno Dragon Witch
Mini P.E.K.K.A Witch Giant Skeleton The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Witch
Witch The Log
Witch The Log Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A The Log Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A Witch Inferno Dragon
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Witch
Witch
Witch Mini P.E.K.K.A Giant Skeleton The Log Inferno Dragon
Mini P.E.K.K.A Witch Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Witch
Witch The Log
The Log
The Log
Mini P.E.K.K.A
The Log
The Log
The Log
Witch The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Witch The Log
Giant Skeleton The Log
The Log
The Log
The Log Witch
Witch Inferno Dragon
The Log Witch
Witch The Log
The Log
Witch
Witch
Mini P.E.K.K.A
The Log
Giant Skeleton
The Log
Witch
Witch
The Log
Mini P.E.K.K.A
The Log
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log
Inferno Dragon

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