My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Witch P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut Witch Little Prince
Zap
Firecracker Goblin Hut Witch Little Prince
Barbarian Barrel
Firecracker Goblin Hut Witch Little Prince
The Log
Firecracker Mini P.E.K.K.A Goblin Hut Witch Little Prince
Earthquake
Firecracker Goblin Hut Witch
Arrows
Firecracker Goblin Hut Witch Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A Little Prince
Fireball
Firecracker Goblin Hut Witch Little Prince
Poison
Firecracker Goblin Hut Witch Little Prince
Lightning
Mini P.E.K.K.A Goblin Hut Witch Little Prince
Rocket
Goblin Hut Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Mini P.E.K.K.A Goblin Hut Witch Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Little Prince Mini P.E.K.K.A Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Goblin Hut Mega Knight Little Prince
Goblin Hut
Firecracker Mini P.E.K.K.A Mega Knight
Rocket
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Witch
Mega Knight
Firecracker Mini P.E.K.K.A Goblin Hut Witch
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 7

Firecracker
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Goblin Hut Witch
Goblin Hut
Firecracker Mini P.E.K.K.A
Rocket
Witch
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Witch
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Firecracker Goblin Hut Witch Mega Knight
Mini P.E.K.K.A Goblin Hut Rocket Witch P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Rocket P.E.K.K.A Mega Knight
Firecracker Mega Knight
Rocket Firecracker Goblin Hut Witch Little Prince
Rocket P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Hut
Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Witch Firecracker Goblin Hut Mega Knight
Firecracker Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight Rocket Witch
Rocket Mega Knight Firecracker Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Mega Knight
Rocket Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Mega Knight Firecracker Goblin Hut Witch Little Prince
Witch Firecracker Goblin Hut Mega Knight Little Prince
Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Mega Knight Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Little Prince
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblin Hut Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A Rocket Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Goblin Hut Rocket Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch Mega Knight
Firecracker Rocket Goblin Hut Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Goblin Hut Witch
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Mega Knight Mini P.E.K.K.A Goblin Hut Witch
Rocket P.E.K.K.A Mega Knight
Mini P.E.K.K.A Rocket P.E.K.K.A Mega Knight Witch
Firecracker Witch Mega Knight
Goblin Hut Witch Firecracker Mini P.E.K.K.A Rocket P.E.K.K.A Little Prince
Mega Knight Firecracker Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket Goblin Hut
Firecracker Rocket
Rocket Firecracker Mega Knight
Firecracker Rocket Witch
Firecracker Witch
Firecracker
Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket
Firecracker Rocket
Rocket Firecracker Goblin Hut
Firecracker Rocket
Firecracker Goblin Hut
Rocket Firecracker Goblin Hut Witch
Firecracker Goblin Hut Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A Mega Knight
Rocket Firecracker Witch Mega Knight Little Prince
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Witch Mega Knight Little Prince
Witch
Firecracker Witch
Witch Mega Knight
Rocket Firecracker
Firecracker Witch Little Prince
Rocket Firecracker Goblin Hut Witch
Mini P.E.K.K.A
Rocket Mega Knight
Rocket Firecracker
P.E.K.K.A Mega Knight
Rocket Firecracker
Goblin Hut Rocket Witch
Rocket Firecracker Witch
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Firecracker
Rocket
Firecracker P.E.K.K.A Mega Knight
Firecracker Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Mega Knight Little Prince
P.E.K.K.A
Firecracker Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: