My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Balloon Executioner Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Goblin Cage Executioner Lumberjack
The Log
Mini P.E.K.K.A Goblin Cage Lumberjack
Earthquake
Goblin Cage
Arrows
Royal Delivery
Mini P.E.K.K.A Goblin Cage Balloon Executioner Lumberjack
Fireball
Goblin Cage Balloon Executioner Lumberjack
Poison
Goblin Cage Balloon Executioner
Lightning
Mini P.E.K.K.A Goblin Cage Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Goblin Cage Freeze Lumberjack Golden Knight Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Goblin Cage Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage Lumberjack
Goblin Cage
Balloon Lumberjack
Rage
Balloon Mini P.E.K.K.A Golden Knight
Freeze
Balloon
Balloon
Rage Freeze Lumberjack Goblin Cage Executioner Golden Knight
Executioner
Balloon
Lumberjack
Balloon Mini P.E.K.K.A Goblin Cage
Golden Knight
Rage Balloon

Defense Synergies 0 6

Mini P.E.K.K.A
Freeze Executioner
Goblin Cage
Executioner Lumberjack
Rage
Freeze
Mini P.E.K.K.A Lumberjack
Balloon
Executioner
Mini P.E.K.K.A Goblin Cage Lumberjack
Lumberjack
Goblin Cage Freeze Executioner
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Executioner Golden Knight
Mini P.E.K.K.A Lumberjack Goblin Cage Executioner
Mini P.E.K.K.A Goblin Cage Lumberjack Freeze Executioner
Mini P.E.K.K.A Goblin Cage Lumberjack
Mini P.E.K.K.A Goblin Cage Lumberjack
Freeze Executioner Lumberjack
Goblin Cage Freeze Executioner
Goblin Cage Golden Knight
Mini P.E.K.K.A Goblin Cage Lumberjack
Mini P.E.K.K.A Lumberjack
Executioner Freeze Lumberjack
Executioner
Mini P.E.K.K.A Goblin Cage Lumberjack Freeze
Executioner Mini P.E.K.K.A Goblin Cage Freeze Lumberjack Golden Knight
Mini P.E.K.K.A Goblin Cage Lumberjack
Mini P.E.K.K.A Goblin Cage Freeze Lumberjack
Mini P.E.K.K.A Goblin Cage Executioner Lumberjack
Goblin Cage Executioner Lumberjack Golden Knight
Goblin Cage Freeze Executioner Lumberjack
Mini P.E.K.K.A Goblin Cage Lumberjack
Mini P.E.K.K.A Executioner Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Goblin Cage
Mini P.E.K.K.A Executioner Lumberjack
Lumberjack Mini P.E.K.K.A Goblin Cage Golden Knight
Mini P.E.K.K.A Lumberjack Goblin Cage
Mini P.E.K.K.A Goblin Cage Executioner Lumberjack
Executioner Freeze
Mini P.E.K.K.A Goblin Cage Lumberjack
Mini P.E.K.K.A Goblin Cage Lumberjack
Goblin Cage Freeze Mini P.E.K.K.A
Goblin Cage
Mini P.E.K.K.A Goblin Cage Lumberjack Golden Knight
Goblin Cage
Mini P.E.K.K.A Goblin Cage Executioner Lumberjack Golden Knight
Goblin Cage Executioner
Mini P.E.K.K.A Goblin Cage Freeze Executioner Lumberjack Golden Knight
Executioner Mini P.E.K.K.A Goblin Cage Freeze Golden Knight
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Golden Knight
Executioner Golden Knight
Freeze
Executioner
Executioner Freeze
Executioner
Freeze Executioner
Golden Knight
Mini P.E.K.K.A Lumberjack
Golden Knight
Executioner
Executioner Golden Knight
Freeze
Executioner Golden Knight
Executioner
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner
Golden Knight
Freeze Executioner
Executioner Golden Knight
Golden Knight
Golden Knight
Executioner
Freeze
Mini P.E.K.K.A
Freeze
Freeze
Executioner
Freeze
Mini P.E.K.K.A Executioner Lumberjack
Executioner
Executioner
Freeze Golden Knight
Executioner
Freeze Executioner Golden Knight

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