My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Dark Prince Bandit Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Dark Prince Bandit Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Dark Prince Bandit
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Dark Prince Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Goblin Barrel Skeleton Army Bandit Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Bandit Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Dark Prince Electro Wizard
Hog Rider
Mini P.E.K.K.A Goblin Barrel Dark Prince Bandit Electro Wizard
Goblin Barrel
Dark Prince Hog Rider Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Mini P.E.K.K.A Hog Rider Bandit Electro Wizard
Bandit
Hog Rider Goblin Barrel Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hog Rider Dark Prince Bandit
Inferno Dragon

Defense Synergies 1 8

Mini P.E.K.K.A
Electro Wizard Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Dark Prince
Bandit Electro Wizard
Bandit
Skeleton Army Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army Dark Prince Bandit Electro Wizard
Electro Wizard Inferno Dragon
Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Skeleton Army Electro Wizard Dark Prince Bandit
Inferno Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Electro Wizard
Skeleton Army Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bandit Electro Wizard
Skeleton Army Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince Electro Wizard
Skeleton Army Dark Prince Bandit Electro Wizard
Dark Prince Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Dark Prince Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Inferno Dragon
Skeleton Army Bandit Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon
Electro Wizard Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Dark Prince
Skeleton Army Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit
Skeleton Army
Skeleton Army Electro Wizard Mini P.E.K.K.A Dark Prince Inferno Dragon
Mini P.E.K.K.A Dark Prince Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Electro Wizard
Bandit
Dark Prince
Dark Prince
Bandit
Mini P.E.K.K.A Electro Wizard
Dark Prince Bandit Electro Wizard
Bandit
Bandit
Bandit
Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Dark Prince
Inferno Dragon
Bandit Electro Wizard
Bandit
Bandit
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Bandit
Electro Wizard
Electro Wizard Skeleton Army Dark Prince Bandit
Electro Wizard
Mini P.E.K.K.A Dark Prince Electro Wizard
Dark Prince
Electro Wizard
Electro Wizard
Dark Prince Bandit Electro Wizard
Inferno Dragon

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