My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton P.E.K.K.A Inferno Dragon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Giant Skeleton Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Giant Skeleton P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Hog Rider Inferno Dragon Lumberjack
Poison
Lightning
Mini P.E.K.K.A Inferno Dragon Lumberjack Goblinstein
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Hog Rider Inferno Dragon Lumberjack Goblinstein Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mini P.E.K.K.A Hog Rider Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Giant Skeleton The Log Lumberjack
Hog Rider
The Log Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Hog Rider The Log Lumberjack
P.E.K.K.A
The Log Lumberjack
The Log
Hog Rider Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Lumberjack
Inferno Dragon
Lumberjack
Mini P.E.K.K.A Hog Rider Giant Skeleton P.E.K.K.A The Log
Goblinstein

Defense Synergies 2 4

Mini P.E.K.K.A
The Log
Hog Rider
Giant Skeleton
The Log Lumberjack
P.E.K.K.A
The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon
The Log
Lumberjack
Giant Skeleton The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack Giant Skeleton Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A The Log Lumberjack
The Log Lumberjack
Inferno Dragon
Giant Skeleton P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton The Log Lumberjack
Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Lumberjack Giant Skeleton The Log
Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
The Log Lumberjack
The Log Giant Skeleton Inferno Dragon Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Lumberjack The Log
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A P.E.K.K.A Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Inferno Dragon Lumberjack
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Giant Skeleton Lumberjack
P.E.K.K.A Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Lumberjack
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A The Log Inferno Dragon Lumberjack
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
The Log
The Log
The Log
The Log
Mini P.E.K.K.A Lumberjack
The Log
The Log
The Log
The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log
Giant Skeleton The Log
The Log
The Log
The Log
Inferno Dragon
The Log
The Log
The Log
Mini P.E.K.K.A
The Log
P.E.K.K.A Giant Skeleton
The Log
The Log
Mini P.E.K.K.A Lumberjack
The Log
Giant Skeleton
P.E.K.K.A
Giant Skeleton The Log
Giant Skeleton The Log
P.E.K.K.A Inferno Dragon

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