My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider Clone
Giant Snowball
Bats Skeleton Barrel Hog Rider Clone Witch
Zap
Bats Skeleton Barrel Clone Witch
Barbarian Barrel
Skeleton Barrel Clone Witch
The Log
Skeleton Barrel Mini P.E.K.K.A Hog Rider Clone Witch
Earthquake
Hog Rider Clone Witch
Arrows
Bats Skeleton Barrel Clone Witch
Royal Delivery
Bats Skeleton Barrel Mini P.E.K.K.A Hog Rider Clone Witch
Fireball
Skeleton Barrel Hog Rider Clone Witch
Poison
Bats Skeleton Barrel Clone Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Skeleton Barrel Clone Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Skeleton Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Mini P.E.K.K.A Rage Clone
Skeleton Barrel
Bats Clone Mini P.E.K.K.A Hog Rider Mirror Witch
Mini P.E.K.K.A
Bats Skeleton Barrel Hog Rider Mirror Rage
Hog Rider
Bats Rage Skeleton Barrel Mini P.E.K.K.A Mirror Witch
Mirror
Skeleton Barrel Mini P.E.K.K.A Hog Rider
Rage
Hog Rider Witch Bats Mini P.E.K.K.A
Clone
Skeleton Barrel Bats Witch
Witch
Rage Skeleton Barrel Hog Rider Clone

Defense Synergies 0 3

Bats
Mini P.E.K.K.A
Skeleton Barrel
Mini P.E.K.K.A
Bats Mirror Witch
Hog Rider
Mirror
Mini P.E.K.K.A
Rage
Clone
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A Witch Bats
Mini P.E.K.K.A Witch Bats
Mini P.E.K.K.A
Bats
Bats Witch
Skeleton Barrel
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bats Witch
Bats Witch
Mini P.E.K.K.A Bats Witch
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch
Bats Witch
Witch Bats
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Skeleton Barrel Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Witch
Bats Skeleton Barrel Witch
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Witch
Witch Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats Skeleton Barrel Witch
Witch
Skeleton Barrel
Skeleton Barrel
Bats Mini P.E.K.K.A
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Witch
Skeleton Barrel
Bats Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel Witch
Skeleton Barrel
Witch
Witch
Skeleton Barrel Witch
Skeleton Barrel Witch
Skeleton Barrel
Bats Witch
Bats Skeleton Barrel Witch
Mini P.E.K.K.A
Skeleton Barrel Bats Witch
Witch
Mini P.E.K.K.A
Skeleton Barrel
Bats Witch
Bats Witch
Skeleton Barrel Witch

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