My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bowler Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Executioner
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Prince Bowler Executioner Inferno Dragon
Fireball
Hog Rider Bowler Executioner Inferno Dragon
Poison
Executioner
Lightning
Mini P.E.K.K.A Prince Bowler Executioner Inferno Dragon
Rocket
Hog Rider Prince Bowler Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Bowler Executioner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Hog Rider Inferno Dragon Prince Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mini P.E.K.K.A Hog Rider Inferno Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Bowler The Log Mega Knight
Hog Rider
The Log Mini P.E.K.K.A Prince Bowler Executioner Mega Knight
Prince
Mega Knight Hog Rider Bowler The Log
Bowler
Mini P.E.K.K.A Hog Rider Prince Executioner The Log
Executioner
Hog Rider Bowler The Log Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Prince Bowler Executioner Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Mini P.E.K.K.A Hog Rider Executioner The Log

Defense Synergies 3 9

Mini P.E.K.K.A
The Log Bowler Executioner
Hog Rider
Prince
The Log Bowler Executioner
Bowler
The Log Mini P.E.K.K.A Prince
Executioner
Mini P.E.K.K.A Prince The Log Mega Knight
The Log
Mini P.E.K.K.A Prince Bowler Executioner Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Executioner The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner The Log
Mini P.E.K.K.A Inferno Dragon Prince Executioner The Log Mega Knight
Mini P.E.K.K.A Prince Bowler Mega Knight Executioner Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Bowler Mega Knight
Mini P.E.K.K.A Prince Bowler The Log Mega Knight
Bowler The Log Executioner Mega Knight
Inferno Dragon Executioner
Bowler The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Prince
Mini P.E.K.K.A Prince Bowler Mega Knight
Executioner Bowler The Log Mega Knight
Executioner Inferno Dragon
Mini P.E.K.K.A Prince Bowler Mega Knight The Log
Bowler Executioner Mega Knight Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Inferno Dragon Prince Mega Knight
Mini P.E.K.K.A Prince Bowler The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Prince Bowler Executioner
Mega Knight Prince Bowler Executioner The Log
Executioner The Log Bowler Inferno Dragon Mega Knight
Mini P.E.K.K.A Prince Inferno Dragon
Bowler Mega Knight Mini P.E.K.K.A Prince Executioner The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince Bowler
Mini P.E.K.K.A Prince Bowler Executioner The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Prince Bowler The Log
Mini P.E.K.K.A Prince Bowler Mega Knight The Log
Mini P.E.K.K.A Prince Bowler Executioner Inferno Dragon Mega Knight
Executioner
Mini P.E.K.K.A Prince Bowler
Mini P.E.K.K.A Mega Knight Prince Inferno Dragon
Mega Knight Mini P.E.K.K.A Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Prince Bowler
Mega Knight Prince Bowler The Log
Mini P.E.K.K.A Prince Bowler Mega Knight Executioner
Bowler Executioner Mega Knight
Mini P.E.K.K.A Prince Bowler Executioner The Log Inferno Dragon
Bowler Executioner Mega Knight Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler Executioner The Log
The Log
Prince The Log
Executioner Bowler The Log Mega Knight
Executioner
Bowler Executioner The Log
The Log Bowler Executioner
The Log
Mini P.E.K.K.A Prince Bowler
Prince Bowler The Log
Executioner
Bowler Executioner The Log
Prince The Log
Bowler Executioner The Log
Bowler Executioner The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Bowler Executioner The Log Mega Knight
Bowler The Log Mega Knight
Prince Bowler The Log Mega Knight
Prince Bowler The Log
The Log
The Log Bowler Executioner Mega Knight
Inferno Dragon
The Log Bowler Executioner
Prince Bowler The Log Mega Knight
The Log
Executioner
Mini P.E.K.K.A Bowler
The Log Mega Knight
Prince Mega Knight
Bowler The Log
Prince
Executioner
The Log
Mini P.E.K.K.A Prince Bowler Executioner Mega Knight
The Log Bowler Executioner
Prince Executioner Mega Knight
Bowler The Log
Executioner
Prince Bowler Executioner The Log Mega Knight
Prince Inferno Dragon
Bowler Mega Knight

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