My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Executioner Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Mini P.E.K.K.A Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Rage Electro Wizard Mega Knight
Hog Rider
Firecracker Rage Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Rage
Hog Rider Mini P.E.K.K.A Electro Wizard
Executioner
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Firecracker Executioner
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Hog Rider Rage Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Executioner Electro Wizard

Defense Synergies 1 8

Firecracker
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Executioner
Hog Rider
Rage
Executioner
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker P.E.K.K.A Mega Knight
Mega Knight
Firecracker Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Electro Wizard Firecracker Executioner
P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Executioner Electro Wizard Firecracker Mega Knight
Executioner Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard
Executioner Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Mega Knight Firecracker Executioner Electro Wizard
Executioner Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Executioner Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Executioner Mega Knight
Firecracker Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Executioner
Firecracker Executioner Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A
Executioner Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Electro Wizard
Firecracker
Executioner Firecracker Mega Knight
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Electro Wizard
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Executioner Mega Knight
Firecracker Executioner Electro Wizard
Mega Knight
Firecracker
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker
Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Firecracker Executioner
Firecracker Executioner P.E.K.K.A Mega Knight
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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