My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Fisherman Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman Sparky
Giant Snowball
Hog Rider Fisherman
Zap
Fisherman Sparky
Barbarian Barrel
Wizard Sparky
The Log
Mini P.E.K.K.A Hog Rider Fisherman Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Fisherman Sparky
Fireball
Hog Rider Wizard Fisherman Sparky
Poison
Wizard Fisherman Sparky
Lightning
Mini P.E.K.K.A Wizard Fisherman Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Fisherman Mini P.E.K.K.A Hog Rider Wizard Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Fisherman Mini P.E.K.K.A Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Hog Rider Wizard Lightning Mega Knight
Hog Rider
Lightning Mini P.E.K.K.A Wizard Void Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Sparky Mega Knight
Void
Hog Rider
Lightning
Hog Rider Mini P.E.K.K.A
Fisherman
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Wizard Fisherman
Mega Knight
Mini P.E.K.K.A Hog Rider Wizard Fisherman

Defense Synergies 0 4

Mini P.E.K.K.A
Wizard Fisherman
Hog Rider
Wizard
Mini P.E.K.K.A Mega Knight
Void
Lightning
Fisherman
Mini P.E.K.K.A Mega Knight
Sparky
Mega Knight
Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Void Sparky
Mini P.E.K.K.A Sparky Fisherman Mega Knight
Mini P.E.K.K.A Fisherman Sparky Mega Knight Void Lightning
Mini P.E.K.K.A Sparky Fisherman Mega Knight
Lightning Mini P.E.K.K.A Sparky Mega Knight
Mega Knight
Lightning Wizard Void
Lightning Void Sparky Mega Knight
Mini P.E.K.K.A Sparky Fisherman
Mini P.E.K.K.A Fisherman Sparky Mega Knight
Wizard Fisherman Mega Knight
Wizard
Mini P.E.K.K.A Sparky Mega Knight Wizard Lightning
Wizard Sparky Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Lightning Fisherman Sparky Mega Knight
Wizard Sparky Mega Knight Mini P.E.K.K.A Fisherman
Mega Knight Wizard Fisherman
Wizard Fisherman Mega Knight
Mini P.E.K.K.A Sparky Fisherman
Wizard Mega Knight Mini P.E.K.K.A Fisherman Sparky
Mini P.E.K.K.A Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Void Fisherman Sparky
Void Mini P.E.K.K.A Wizard Lightning Fisherman Mega Knight
Mega Knight Mini P.E.K.K.A Lightning Fisherman Sparky
Mini P.E.K.K.A Lightning Mega Knight Fisherman Sparky
Mini P.E.K.K.A Fisherman Sparky Mega Knight
Wizard
Mini P.E.K.K.A Sparky Void Lightning
Mini P.E.K.K.A Mega Knight Fisherman Sparky
Void Lightning Mega Knight Mini P.E.K.K.A Sparky
Sparky
Mega Knight Mini P.E.K.K.A Sparky
Lightning Mega Knight Void
Mini P.E.K.K.A Lightning Mega Knight Wizard Sparky
Wizard Sparky Mega Knight
Sparky Mini P.E.K.K.A Lightning Fisherman
Mega Knight Mini P.E.K.K.A Wizard Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Sparky
Void Fisherman
Lightning Void Sparky
Lightning Void Sparky
Wizard Sparky Mega Knight
Wizard
Wizard Sparky
Wizard Lightning
Void Wizard Lightning Fisherman
Lightning Mini P.E.K.K.A Void Fisherman Sparky
Void Lightning Wizard Fisherman Sparky
Void Lightning Wizard
Lightning Void Fisherman Sparky
Lightning Void Fisherman
Lightning Fisherman Sparky
Lightning Wizard Sparky
Lightning Wizard Sparky Mega Knight
Lightning Sparky
Mini P.E.K.K.A Lightning Fisherman Sparky
Void Lightning Mini P.E.K.K.A Wizard Fisherman Sparky Mega Knight
Lightning Wizard Void Mega Knight
Lightning Void Sparky Mega Knight
Lightning Wizard Void
Void Lightning Fisherman Sparky
Lightning Void
Wizard Sparky Mega Knight
Fisherman
Void Wizard Lightning Fisherman Sparky
Void Lightning Wizard Fisherman Sparky Mega Knight
Void Lightning Fisherman Sparky
Lightning Wizard Void Sparky
Lightning Wizard Void
Lightning Mini P.E.K.K.A Void Sparky
Void Lightning Wizard Sparky Mega Knight
Void Lightning Sparky
Sparky Mega Knight
Wizard Lightning Sparky
Lightning Void
Lightning Wizard
Void Lightning Mini P.E.K.K.A Wizard Sparky Mega Knight
Wizard Lightning
Void Lightning Sparky
Sparky Mega Knight
Lightning Sparky
Void Lightning
Void Lightning Sparky Mega Knight
Sparky
Lightning Wizard Void Sparky Mega Knight
Void Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: