My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton
Giant Snowball
Guards Clone Princess
Zap
Inferno Tower Guards Clone Princess
Barbarian Barrel
Inferno Tower Guards Clone Giant Skeleton Princess
The Log
Mini P.E.K.K.A Guards Clone Giant Skeleton Princess
Earthquake
Inferno Tower Guards Clone
Arrows
Guards Clone Princess
Royal Delivery
Mini P.E.K.K.A Guards Clone Giant Skeleton Princess
Fireball
Inferno Tower Clone Princess
Poison
Inferno Tower Guards Clone Princess
Lightning
Mini P.E.K.K.A Inferno Tower Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Guards Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Clone Princess Mini P.E.K.K.A Inferno Tower Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Clone Princess

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Skeleton The Log Princess
Inferno Tower
Guards
Clone The Log
Clone
Giant Skeleton Guards
Giant Skeleton
Clone Mini P.E.K.K.A The Log Princess
The Log
Mini P.E.K.K.A Guards Giant Skeleton Princess
Princess
Mini P.E.K.K.A Giant Skeleton The Log
Goblinstein

Defense Synergies 3 9

Mini P.E.K.K.A
The Log Guards Princess
Inferno Tower
Guards The Log Princess
Guards
Inferno Tower Mini P.E.K.K.A Giant Skeleton The Log Princess
Clone
Giant Skeleton
Guards The Log Princess
The Log
Mini P.E.K.K.A Inferno Tower Guards Giant Skeleton Princess
Princess
Mini P.E.K.K.A Inferno Tower Guards Giant Skeleton The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Guards
Mini P.E.K.K.A Giant Skeleton The Log Princess
The Log Guards
Inferno Tower Princess
Inferno Tower Giant Skeleton The Log
Mini P.E.K.K.A Inferno Tower Princess
Guards Mini P.E.K.K.A Inferno Tower Giant Skeleton
Guards Giant Skeleton The Log Princess
Inferno Tower Princess
Mini P.E.K.K.A Inferno Tower Guards Giant Skeleton The Log
Mini P.E.K.K.A Guards The Log Princess
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Guards The Log
The Log Guards Giant Skeleton Princess
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Inferno Tower Giant Skeleton
Mini P.E.K.K.A The Log
Guards Giant Skeleton Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Guards Giant Skeleton Inferno Tower The Log
Inferno Tower Giant Skeleton Mini P.E.K.K.A Guards
Princess
Mini P.E.K.K.A Guards Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Guards
Mini P.E.K.K.A Inferno Tower Guards Giant Skeleton
Guards Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Inferno Tower Guards
Princess
Inferno Tower Guards Mini P.E.K.K.A Giant Skeleton The Log
Mini P.E.K.K.A Inferno Tower Giant Skeleton The Log Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Giant Skeleton The Log
The Log Princess
Giant Skeleton The Log
Guards Giant Skeleton The Log
The Log
Princess
The Log Princess
The Log Princess
The Log
Mini P.E.K.K.A Guards
The Log Princess
Princess
The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess
The Log Princess
Giant Skeleton The Log
Princess
The Log
The Log
The Log Princess
The Log Princess
The Log Princess
The Log
Princess
Guards
Mini P.E.K.K.A
The Log
Princess
Giant Skeleton
The Log Princess
Guards Princess
Princess
The Log
Mini P.E.K.K.A Princess
The Log Princess
Giant Skeleton
Guards Giant Skeleton The Log Princess
Princess
Giant Skeleton The Log Princess

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