My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch
Zap
Inferno Tower Guards Witch
Barbarian Barrel
Inferno Tower Guards Witch Executioner Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Guards Witch
Earthquake
Inferno Tower Guards Witch
Arrows
Guards Witch
Royal Delivery
Mini P.E.K.K.A Guards Witch Executioner Ice Wizard Electro Wizard
Fireball
Inferno Tower Witch Executioner Ice Wizard Electro Wizard
Poison
Inferno Tower Guards Witch Executioner Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Witch Executioner Ice Wizard Electro Wizard
Rocket
Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Guards Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Ice Wizard Mini P.E.K.K.A Electro Wizard Inferno Tower Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Ice Wizard Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Ice Wizard Electro Wizard Mega Knight
Inferno Tower
Guards
Witch
Mega Knight
Executioner
Mega Knight
Ice Wizard
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Witch Executioner Electro Wizard

Defense Synergies 3 16

Mini P.E.K.K.A
Electro Wizard Guards Witch Executioner Ice Wizard
Inferno Tower
Guards Electro Wizard Ice Wizard Mega Knight
Guards
Inferno Tower Mini P.E.K.K.A Witch Executioner Ice Wizard Electro Wizard
Witch
Mini P.E.K.K.A Guards Ice Wizard Electro Wizard Mega Knight
Executioner
Mini P.E.K.K.A Guards Mega Knight
Ice Wizard
Mini P.E.K.K.A Inferno Tower Guards Witch Mega Knight
Electro Wizard
Mini P.E.K.K.A Inferno Tower Guards Witch Mega Knight
Mega Knight
Inferno Tower Witch Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch Executioner Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Witch Mega Knight Executioner Ice Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch Guards Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Guards Executioner Ice Wizard Electro Wizard Mega Knight
Inferno Tower Electro Wizard Witch Executioner Ice Wizard
Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Witch Ice Wizard
Guards Mini P.E.K.K.A Inferno Tower Ice Wizard Electro Wizard Mega Knight
Guards Witch Executioner Ice Wizard Electro Wizard Mega Knight
Inferno Tower Executioner Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Guards Witch Ice Wizard Electro Wizard
Executioner Mega Knight Mini P.E.K.K.A Guards Witch Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Inferno Tower Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Inferno Tower Witch Executioner Electro Wizard
Mega Knight Guards Witch Executioner Ice Wizard Electro Wizard
Witch Executioner Guards Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Electro Wizard
Mega Knight Mini P.E.K.K.A Guards Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Inferno Tower Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Executioner Mega Knight
Guards Mega Knight Mini P.E.K.K.A Inferno Tower Witch Electro Wizard
Mini P.E.K.K.A Guards Mega Knight Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A Guards Witch Executioner Mega Knight
Executioner Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A Guards Inferno Tower Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight
Electro Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch Guards
Mega Knight Mini P.E.K.K.A Inferno Tower Guards Witch
Mega Knight Guards Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Tower Guards Witch Executioner
Witch Executioner Mega Knight
Inferno Tower Guards Witch Electro Wizard Mini P.E.K.K.A Executioner
Executioner Mega Knight Mini P.E.K.K.A Inferno Tower Witch Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Executioner Ice Wizard Electro Wizard
Guards
Executioner Mega Knight
Executioner Witch Ice Wizard
Witch Executioner
Executioner Ice Wizard
Mini P.E.K.K.A Guards Electro Wizard
Electro Wizard
Executioner
Executioner
Witch Executioner
Executioner Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Witch Mega Knight
Mega Knight
Witch Executioner Ice Wizard Mega Knight
Witch
Witch Executioner Ice Wizard Electro Wizard
Witch Mega Knight
Witch Executioner Ice Wizard Electro Wizard
Electro Wizard Guards Witch
Mini P.E.K.K.A
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Guards Witch
Witch Executioner Ice Wizard Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Executioner
Executioner Mega Knight
Guards Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: