My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Goblin Giant P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Wall Breakers
Zap
Inferno Tower Wall Breakers Goblin Giant Bandit
Barbarian Barrel
Inferno Tower Wall Breakers Bandit
The Log
Mini P.E.K.K.A Wall Breakers Bandit
Earthquake
Inferno Tower
Arrows
Wall Breakers
Royal Delivery
Mini P.E.K.K.A Wall Breakers P.E.K.K.A Bandit
Fireball
Inferno Tower Wall Breakers Bandit
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Rage Bandit Mini P.E.K.K.A Inferno Tower Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers Rage Bandit

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror Rage Goblin Giant
Inferno Tower
Mirror
Mini P.E.K.K.A Wall Breakers
Wall Breakers
Mirror Goblin Giant
Rage
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Mini P.E.K.K.A Wall Breakers Rage Bandit
P.E.K.K.A
Bandit
Goblin Giant

Defense Synergies 0 3

Mini P.E.K.K.A
Mirror
Inferno Tower
Mirror Bandit
Mirror
Mini P.E.K.K.A Inferno Tower
Wall Breakers
Rage
Goblin Giant
P.E.K.K.A
Bandit
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Goblin Giant
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bandit
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bandit
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A
Bandit
Inferno Tower
Inferno Tower Goblin Giant P.E.K.K.A Bandit
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Bandit
Goblin Giant Bandit
Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bandit
Inferno Tower Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Bandit
Bandit
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Goblin Giant P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bandit
Bandit Mini P.E.K.K.A
P.E.K.K.A Bandit Mini P.E.K.K.A Inferno Tower Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Goblin Giant Bandit
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Goblin Giant Bandit
Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Goblin Giant Bandit
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblin Giant
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower P.E.K.K.A Goblin Giant
P.E.K.K.A Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Goblin Giant Bandit
Inferno Tower Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Goblin Giant Bandit
Goblin Giant
Bandit
Mini P.E.K.K.A
Bandit
Bandit
Bandit
Bandit
Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Bandit
Bandit
Bandit
Mini P.E.K.K.A
Bandit
P.E.K.K.A
Bandit
Mini P.E.K.K.A
P.E.K.K.A
Goblin Giant Bandit
P.E.K.K.A

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