My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon Lumberjack
Zap
Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Balloon Electro Dragon Lumberjack
Fireball
Inferno Tower Balloon Electro Dragon Lumberjack
Poison
Inferno Tower Balloon Electro Dragon
Lightning
Mini P.E.K.K.A Inferno Tower Balloon Electro Dragon Lumberjack
Rocket
Inferno Tower Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Mini P.E.K.K.A Lumberjack Inferno Tower Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Mini P.E.K.K.A Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage The Log Lumberjack Mega Knight
Inferno Tower
Rage
Balloon Mini P.E.K.K.A Electro Dragon
Balloon
Rage Lumberjack Electro Dragon The Log Mega Knight
Electro Dragon
Rage Balloon Mega Knight
The Log
Mini P.E.K.K.A Balloon Lumberjack Mega Knight
Lumberjack
Balloon Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Mini P.E.K.K.A Balloon Electro Dragon The Log Lumberjack

Defense Synergies 2 8

Mini P.E.K.K.A
The Log Electro Dragon
Inferno Tower
The Log Electro Dragon Lumberjack Mega Knight
Rage
Balloon
Electro Dragon
Mini P.E.K.K.A Inferno Tower The Log Lumberjack
The Log
Mini P.E.K.K.A Inferno Tower Electro Dragon Lumberjack Mega Knight
Lumberjack
Inferno Tower Electro Dragon The Log
Mega Knight
Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Dragon The Log
Mini P.E.K.K.A Inferno Tower Lumberjack Electro Dragon The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight Electro Dragon
Mini P.E.K.K.A Inferno Tower Lumberjack Electro Dragon Mega Knight
Mini P.E.K.K.A The Log Lumberjack Mega Knight
The Log Electro Dragon Lumberjack Mega Knight
Inferno Tower Electro Dragon
Inferno Tower Electro Dragon The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight
Electro Dragon The Log Lumberjack Mega Knight
Inferno Tower Electro Dragon
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight Electro Dragon The Log
Mega Knight Mini P.E.K.K.A Electro Dragon The Log Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight
Inferno Tower Mini P.E.K.K.A The Log Lumberjack Mega Knight
Mega Knight Mini P.E.K.K.A Inferno Tower Electro Dragon Lumberjack
Mega Knight Electro Dragon The Log Lumberjack
The Log Electro Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Inferno Tower Lumberjack
Mega Knight Mini P.E.K.K.A Electro Dragon The Log Lumberjack
Inferno Tower Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Inferno Tower
Mini P.E.K.K.A Electro Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Inferno Tower Electro Dragon The Log
Mini P.E.K.K.A Lumberjack Mega Knight Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Lumberjack Mega Knight
Electro Dragon
Mini P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Mega Knight Lumberjack
Electro Dragon Mega Knight Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower Electro Dragon Lumberjack
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Inferno Tower Lumberjack
Electro Dragon Mega Knight
Inferno Tower Electro Dragon Mini P.E.K.K.A The Log Lumberjack
Mega Knight Mini P.E.K.K.A Inferno Tower Electro Dragon The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
The Log
The Log Mega Knight
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Mini P.E.K.K.A Electro Dragon Lumberjack
Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Electro Dragon The Log
The Log Electro Dragon Mega Knight
The Log Electro Dragon
Electro Dragon The Log Mega Knight
The Log
Electro Dragon
Electro Dragon
Mini P.E.K.K.A
Electro Dragon The Log Mega Knight
Electro Dragon
Mega Knight
The Log
Electro Dragon
Electro Dragon
The Log
Mini P.E.K.K.A Electro Dragon Lumberjack Mega Knight
The Log Electro Dragon
Electro Dragon Mega Knight
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log Mega Knight
Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: