My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Skeleton King
Giant Snowball
Goblin Barrel Skeleton Army Skeleton King
Zap
Goblin Barrel Skeleton Army Skeleton King
Barbarian Barrel
Goblin Barrel Skeleton Army Electro Wizard Skeleton King
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Skeleton King
Earthquake
Goblin Barrel Skeleton Army Skeleton King
Arrows
Goblin Barrel Skeleton Army Skeleton King
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Skeleton Army Electro Wizard Skeleton King
Fireball
Goblin Barrel Skeleton Army Electro Wizard Skeleton King
Poison
Skeleton Army Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror The Log Electro Wizard Mega Knight
Mirror
Goblin Barrel The Log Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Mirror Skeleton Army Mega Knight Skeleton King
Skeleton Army
Skeleton King Mirror Goblin Barrel
The Log
Mirror Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Goblin Barrel The Log Electro Wizard
Skeleton King
Skeleton Army Goblin Barrel

Defense Synergies 3 11

Mini P.E.K.K.A
The Log Electro Wizard Mirror Skeleton Army
Mirror
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Mirror Mini P.E.K.K.A The Log Electro Wizard Skeleton King
The Log
Mini P.E.K.K.A Mirror Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Mirror Skeleton Army The Log Mega Knight
Mega Knight
Mirror The Log Electro Wizard
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight Skeleton King
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard The Log Mega Knight Skeleton King
Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A The Log Electro Wizard Skeleton King
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight Skeleton King
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Electro Wizard
Mega Knight Skeleton Army The Log Electro Wizard
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Electro Wizard Mini P.E.K.K.A The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Skeleton King
Skeleton Army Mega Knight
Skeleton Army Electro Wizard Mini P.E.K.K.A The Log Skeleton King
Mega Knight Mini P.E.K.K.A The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
The Log
The Log
The Log
Mini P.E.K.K.A Electro Wizard
The Log Electro Wizard
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Skeleton Army
Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard Mega Knight
The Log Skeleton King
Mega Knight
The Log Electro Wizard Skeleton King
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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