My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Balloon
Giant Snowball
Goblin Gang Guards Balloon
Zap
Goblin Gang Firecracker Guards Balloon
Barbarian Barrel
Goblin Gang Firecracker Guards Ice Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Guards
Earthquake
Goblin Gang Firecracker Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Guards Balloon Ice Wizard
Fireball
Goblin Gang Firecracker Balloon Ice Wizard
Poison
Goblin Gang Firecracker Guards Balloon Ice Wizard
Lightning
Mini P.E.K.K.A Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Guards Ice Wizard Mini P.E.K.K.A Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Firecracker Guards

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Mirror Balloon
Firecracker
Goblin Gang Mini P.E.K.K.A Mirror Balloon Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Mirror Ice Wizard Mega Knight
Mirror
Goblin Gang Firecracker Mini P.E.K.K.A Balloon
Guards
Balloon
Goblin Gang Firecracker Mirror Ice Wizard Mega Knight
Ice Wizard
Mini P.E.K.K.A Balloon
Mega Knight
Firecracker Mini P.E.K.K.A Balloon

Defense Synergies 0 17

Goblin Gang
Firecracker Mini P.E.K.K.A Mirror Guards Ice Wizard
Firecracker
Goblin Gang Mini P.E.K.K.A Mirror Guards Ice Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Mirror Guards Ice Wizard
Mirror
Goblin Gang Firecracker Mini P.E.K.K.A Ice Wizard Mega Knight
Guards
Goblin Gang Firecracker Mini P.E.K.K.A Ice Wizard
Balloon
Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Mirror Guards Mega Knight
Mega Knight
Firecracker Mirror Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Goblin Gang Firecracker Ice Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Ice Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Guards Ice Wizard Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Firecracker Guards Ice Wizard Mega Knight
Goblin Gang Firecracker Ice Wizard
Mega Knight
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Guards Firecracker Mini P.E.K.K.A Ice Wizard Mega Knight
Goblin Gang Guards Ice Wizard Firecracker Mega Knight
Goblin Gang Firecracker Ice Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Guards Ice Wizard
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A
Mega Knight Goblin Gang Firecracker Guards Ice Wizard
Firecracker Guards Ice Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Mega Knight
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Guards Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Mega Knight
Goblin Gang Mini P.E.K.K.A Guards Mega Knight
Firecracker Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Guards Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Goblin Gang Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Guards
Mini P.E.K.K.A Mega Knight Goblin Gang Guards
Firecracker Mega Knight
Goblin Gang Guards Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Ice Wizard
Firecracker Guards
Firecracker Mega Knight
Firecracker Ice Wizard
Firecracker
Firecracker Ice Wizard
Firecracker
Goblin Gang Mini P.E.K.K.A Guards
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Ice Wizard Mega Knight
Firecracker Ice Wizard
Mega Knight
Firecracker
Firecracker Ice Wizard
Firecracker Guards
Mini P.E.K.K.A
Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Guards
Firecracker Ice Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Guards
Firecracker
Firecracker Mega Knight

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