My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Electro Dragon Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Lumberjack Graveyard
The Log
Mini P.E.K.K.A Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mini P.E.K.K.A Electro Dragon Bowler Lumberjack Graveyard
Fireball
Electro Dragon Bowler Lumberjack
Poison
Electro Dragon Graveyard
Lightning
Mini P.E.K.K.A Electro Dragon Bowler Lumberjack
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Mini P.E.K.K.A Lumberjack Electro Dragon Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage The Log Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror Rage Bowler The Log Lumberjack Graveyard
Mirror
The Log Mini P.E.K.K.A Lumberjack Graveyard
Rage
Mini P.E.K.K.A Electro Dragon
Electro Dragon
Rage Bowler Graveyard
Bowler
Graveyard Mini P.E.K.K.A Electro Dragon The Log Lumberjack
The Log
Mirror Mini P.E.K.K.A Bowler Lumberjack Graveyard
Lumberjack
Mini P.E.K.K.A Mirror Bowler The Log Graveyard
Graveyard
Bowler Mini P.E.K.K.A Mirror Electro Dragon The Log Lumberjack

Defense Synergies 2 12

Mini P.E.K.K.A
The Log Mirror Electro Dragon Bowler
Mirror
Mini P.E.K.K.A Electro Dragon Bowler The Log Lumberjack
Rage
Electro Dragon
Mini P.E.K.K.A Mirror Bowler The Log Lumberjack
Bowler
The Log Mini P.E.K.K.A Mirror Electro Dragon Lumberjack
The Log
Mini P.E.K.K.A Bowler Mirror Electro Dragon Lumberjack
Lumberjack
Mirror Electro Dragon Bowler The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon The Log
Mini P.E.K.K.A Lumberjack Electro Dragon The Log
Mini P.E.K.K.A Bowler Lumberjack Electro Dragon
Mini P.E.K.K.A Lumberjack Electro Dragon Bowler
Mini P.E.K.K.A Bowler The Log Lumberjack
Bowler The Log Electro Dragon Lumberjack
Electro Dragon
Bowler Electro Dragon The Log
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bowler Lumberjack
Electro Dragon Bowler The Log Lumberjack
Electro Dragon
Mini P.E.K.K.A Bowler Lumberjack Electro Dragon The Log
Bowler Mini P.E.K.K.A Electro Dragon The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bowler The Log Lumberjack
Mini P.E.K.K.A Electro Dragon Bowler Lumberjack
Electro Dragon Bowler The Log Lumberjack
The Log Electro Dragon Bowler Lumberjack
Mini P.E.K.K.A Lumberjack
Bowler Mini P.E.K.K.A Electro Dragon The Log Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Bowler
Mini P.E.K.K.A Electro Dragon Bowler The Log Lumberjack
Lumberjack Mini P.E.K.K.A Electro Dragon Bowler The Log
Mini P.E.K.K.A Bowler Lumberjack The Log
Mini P.E.K.K.A Bowler Lumberjack
Electro Dragon
Mini P.E.K.K.A Bowler Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Dragon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Electro Dragon Bowler Lumberjack
Bowler The Log
Mini P.E.K.K.A Bowler Lumberjack
Electro Dragon Bowler
Electro Dragon Mini P.E.K.K.A Bowler The Log Lumberjack
Bowler Mini P.E.K.K.A Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon Bowler The Log
Electro Dragon The Log
The Log
Bowler The Log
Electro Dragon
Bowler The Log
The Log Electro Dragon Bowler
The Log Electro Dragon
Mini P.E.K.K.A Electro Dragon Bowler Lumberjack
Electro Dragon Bowler The Log
Electro Dragon
Bowler The Log
Electro Dragon
The Log
Electro Dragon Bowler The Log
Electro Dragon Bowler The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Bowler The Log
Electro Dragon Bowler The Log
Bowler The Log
Bowler The Log
Electro Dragon The Log
The Log Electro Dragon Bowler
The Log Electro Dragon Bowler
Electro Dragon Bowler The Log
The Log
Electro Dragon
Electro Dragon
Mini P.E.K.K.A Bowler
Electro Dragon The Log
Electro Dragon
Bowler The Log
Electro Dragon
Electro Dragon
The Log
Mini P.E.K.K.A Electro Dragon Bowler Lumberjack
The Log Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler The Log
Electro Dragon
Electro Dragon Bowler The Log
Electro Dragon Bowler

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