My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone
Giant Snowball
Musketeer Flying Machine Guards Clone
Zap
Flying Machine Guards Clone
Barbarian Barrel
Musketeer Guards Clone
The Log
Mini P.E.K.K.A Musketeer Guards Clone
Earthquake
Guards Clone
Arrows
Flying Machine Guards Clone
Royal Delivery
Mini P.E.K.K.A Musketeer Flying Machine Guards Clone
Fireball
Musketeer Flying Machine Clone
Poison
Musketeer Flying Machine Guards Clone
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Clone Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Mini P.E.K.K.A Musketeer Flying Machine Poison Golden Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Clone Mini P.E.K.K.A Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Golem
Musketeer
Mini P.E.K.K.A Golem
Flying Machine
Clone Golem Golden Knight
Guards
Clone
Clone
Golem Flying Machine Guards
Poison
Golem
Golem
Clone Poison Mini P.E.K.K.A Musketeer Flying Machine Golden Knight
Golden Knight
Flying Machine Golem

Defense Synergies 1 7

Mini P.E.K.K.A
Musketeer Guards
Musketeer
Guards Mini P.E.K.K.A Flying Machine Golden Knight
Flying Machine
Musketeer Guards Golden Knight
Guards
Musketeer Mini P.E.K.K.A Flying Machine Poison
Clone
Poison
Guards
Golem
Golden Knight
Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine Golden Knight
Mini P.E.K.K.A Musketeer Flying Machine
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Guards
Mini P.E.K.K.A Poison
Musketeer Flying Machine Guards
Musketeer Flying Machine Poison
Musketeer Flying Machine Poison Golden Knight
Mini P.E.K.K.A Musketeer
Guards Mini P.E.K.K.A Musketeer
Guards Poison Musketeer Flying Machine
Musketeer Flying Machine Poison
Mini P.E.K.K.A Musketeer Flying Machine Guards
Mini P.E.K.K.A Guards Poison Golden Knight
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Poison
Musketeer Flying Machine Guards Golden Knight
Poison Musketeer Flying Machine Guards
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Flying Machine Guards Poison
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Poison Mini P.E.K.K.A Musketeer Flying Machine
Guards Mini P.E.K.K.A Musketeer Golden Knight
Mini P.E.K.K.A Guards Musketeer
Mini P.E.K.K.A Musketeer Guards
Poison Musketeer Flying Machine
Mini P.E.K.K.A Guards Musketeer Flying Machine
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Poison
Musketeer Guards
Mini P.E.K.K.A Musketeer Flying Machine Guards Golden Knight
Guards Poison
Mini P.E.K.K.A Guards Golden Knight
Musketeer Flying Machine
Guards Mini P.E.K.K.A Musketeer Flying Machine Poison Golden Knight
Poison Mini P.E.K.K.A Musketeer Flying Machine Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Flying Machine Guards Golden Knight
Poison Musketeer Flying Machine Golden Knight
Flying Machine Poison
Musketeer Flying Machine Guards Poison
Poison
Poison Musketeer Flying Machine
Musketeer Flying Machine Poison
Poison Flying Machine
Poison Flying Machine Golden Knight
Mini P.E.K.K.A Musketeer Guards Poison
Poison Musketeer Flying Machine Golden Knight
Poison Musketeer Flying Machine
Flying Machine Poison Musketeer Golden Knight
Musketeer Flying Machine Poison
Musketeer Flying Machine Poison
Musketeer Flying Machine Poison Golden Knight
Musketeer Flying Machine Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Flying Machine Poison
Flying Machine Poison Golden Knight
Musketeer Poison
Poison
Musketeer
Musketeer Flying Machine Poison
Poison
Poison Musketeer Flying Machine Golden Knight
Musketeer Flying Machine Poison Golden Knight
Poison Musketeer Golden Knight
Poison Musketeer Flying Machine
Musketeer Flying Machine Guards Poison
Mini P.E.K.K.A
Poison Musketeer
Poison
Poison
Musketeer Flying Machine Guards
Poison Musketeer Flying Machine
Poison Mini P.E.K.K.A Musketeer Flying Machine
Musketeer Flying Machine Poison
Poison
Musketeer Flying Machine
Musketeer Flying Machine Guards Poison Golden Knight
Musketeer Flying Machine Poison
Poison Musketeer Flying Machine Golden Knight
Poison

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