My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Lumberjack
Zap
Barbarian Barrel
Musketeer Valkyrie Lumberjack
The Log
Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A Lumberjack
Fireball
Musketeer Lumberjack
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Lumberjack
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Mini P.E.K.K.A Musketeer Valkyrie Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Mini P.E.K.K.A Musketeer

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Valkyrie Rage The Log Lumberjack Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack Mega Knight
Valkyrie
Musketeer Lumberjack Mini P.E.K.K.A P.E.K.K.A
Rage
Mini P.E.K.K.A
P.E.K.K.A
Musketeer Valkyrie The Log Lumberjack
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Valkyrie Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Mega Knight
Mega Knight
Mini P.E.K.K.A Musketeer The Log Lumberjack

Defense Synergies 5 9

Mini P.E.K.K.A
The Log Musketeer Valkyrie
Musketeer
Valkyrie The Log Lumberjack Mini P.E.K.K.A P.E.K.K.A Mega Knight
Valkyrie
Musketeer Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Rage
P.E.K.K.A
The Log Musketeer Valkyrie
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A Valkyrie Lumberjack Mega Knight
Lumberjack
Musketeer Valkyrie The Log
Mega Knight
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack Musketeer Valkyrie The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Lumberjack Musketeer Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log Lumberjack Mega Knight
The Log Musketeer Valkyrie Lumberjack Mega Knight
Musketeer
Musketeer Valkyrie P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Valkyrie Lumberjack Mega Knight
Valkyrie Musketeer The Log Lumberjack Mega Knight
Musketeer
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Musketeer Valkyrie The Log
Valkyrie Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A Lumberjack
Valkyrie Mega Knight Musketeer The Log Lumberjack
Valkyrie The Log Musketeer Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Musketeer Lumberjack
Valkyrie Mega Knight Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Lumberjack
P.E.K.K.A Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight P.E.K.K.A
Mini P.E.K.K.A Musketeer Valkyrie The Log Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Mini P.E.K.K.A Musketeer Valkyrie The Log
Mini P.E.K.K.A Valkyrie P.E.K.K.A Lumberjack Mega Knight Musketeer The Log
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Lumberjack Mega Knight
Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer Valkyrie Lumberjack
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Lumberjack
P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Lumberjack
P.E.K.K.A Mega Knight Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Lumberjack
Musketeer Valkyrie Mega Knight
Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A The Log Lumberjack
Valkyrie Mega Knight Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log
The Log
Musketeer Valkyrie The Log
Valkyrie The Log Mega Knight
Musketeer
Musketeer The Log
The Log
The Log
Mini P.E.K.K.A Musketeer Lumberjack
Musketeer Valkyrie The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer The Log Mega Knight
Valkyrie The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Valkyrie Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Musketeer
Musketeer
The Log
Mini P.E.K.K.A Musketeer Valkyrie Lumberjack Mega Knight
The Log Musketeer
Musketeer P.E.K.K.A Mega Knight
Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
P.E.K.K.A
Mega Knight

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