My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Prince
Giant Snowball
Musketeer Goblin Barrel Witch
Zap
Goblin Barrel Dark Prince Witch Prince
Barbarian Barrel
Musketeer Valkyrie Wizard Goblin Barrel Dark Prince Witch
The Log
Mini P.E.K.K.A Musketeer Goblin Barrel Dark Prince Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Wizard Goblin Barrel Dark Prince Witch Prince
Fireball
Musketeer Wizard Goblin Barrel Witch
Poison
Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Dark Prince Witch Prince
Rocket
Musketeer Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Valkyrie Wizard Dark Prince
Musketeer
Valkyrie Mini P.E.K.K.A Dark Prince Prince
Valkyrie
Musketeer Goblin Barrel Prince Mini P.E.K.K.A Wizard Dark Prince Witch
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Goblin Barrel
Valkyrie Dark Prince Prince
Dark Prince
Goblin Barrel Prince Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Witch
Valkyrie Dark Prince Prince
Prince
Valkyrie Goblin Barrel Dark Prince Musketeer Wizard Witch

Defense Synergies 1 13

Mini P.E.K.K.A
Musketeer Valkyrie Wizard Witch
Musketeer
Valkyrie Mini P.E.K.K.A Dark Prince
Valkyrie
Musketeer Mini P.E.K.K.A Wizard Witch Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Goblin Barrel
Dark Prince
Musketeer Wizard Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Prince
Valkyrie Wizard Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch Prince
Mini P.E.K.K.A Witch Prince Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A Witch Prince Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Musketeer Valkyrie Dark Prince
Musketeer Wizard Witch
Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer Prince
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Valkyrie Witch Musketeer Wizard Dark Prince
Musketeer Wizard Witch
Mini P.E.K.K.A Prince Musketeer Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch Prince
Musketeer Valkyrie Wizard Dark Prince Witch Prince
Valkyrie Wizard Witch Musketeer Dark Prince
Mini P.E.K.K.A Musketeer Prince
Valkyrie Wizard Dark Prince Mini P.E.K.K.A Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Mini P.E.K.K.A Musketeer Valkyrie Wizard Prince
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch Prince
Wizard Musketeer Witch
Mini P.E.K.K.A Dark Prince Prince Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Witch Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch Prince
Valkyrie Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch
Witch Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Valkyrie Mini P.E.K.K.A Musketeer Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie Dark Prince Prince
Wizard Valkyrie Dark Prince
Wizard Musketeer Witch
Musketeer Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Musketeer Prince
Musketeer Valkyrie Wizard Dark Prince Prince
Musketeer Wizard
Musketeer
Musketeer
Musketeer Prince
Musketeer Wizard Witch
Musketeer Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Dark Prince Prince
Valkyrie Wizard Witch
Musketeer Prince
Wizard
Musketeer Prince
Musketeer
Valkyrie Wizard Dark Prince Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch Prince
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Witch
Mini P.E.K.K.A
Musketeer Wizard
Prince
Wizard
Musketeer Dark Prince Witch Prince
Musketeer Wizard Witch
Mini P.E.K.K.A Musketeer Valkyrie Wizard Dark Prince Prince
Musketeer Wizard
Musketeer Dark Prince Prince
Musketeer Witch
Musketeer Witch
Musketeer Dark Prince Witch Prince

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