My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Lumberjack Sparky Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky Mighty Miner
Giant Snowball
Goblin Gang Lumberjack Mighty Miner
Zap
Goblin Gang Sparky Mighty Miner
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack Sparky
The Log
Goblin Gang Mini P.E.K.K.A Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack Sparky
Fireball
Goblin Gang Electro Wizard Lumberjack Sparky Mighty Miner
Poison
Goblin Gang Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Lumberjack Sparky Mighty Miner
Rocket
Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack Mighty Miner Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Goblin Gang Electro Wizard Lumberjack Mega Knight
P.E.K.K.A
Electro Wizard Goblin Gang Lumberjack
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Lumberjack Sparky Mega Knight
Lumberjack
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky
Mini P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Mighty Miner

Defense Synergies 1 8

Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack Sparky
Mini P.E.K.K.A
Electro Wizard Goblin Gang
P.E.K.K.A
Goblin Gang Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblin Gang P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Goblin Gang Electro Wizard
Sparky
Goblin Gang
Mega Knight
Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Goblin Gang Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Mega Knight
Goblin Gang Electro Wizard Lumberjack Mega Knight
Electro Wizard Goblin Gang
P.E.K.K.A Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mighty Miner Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack Sparky Mega Knight
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Sparky Mega Knight Goblin Gang Electro Wizard
Sparky Mega Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Goblin Gang Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Lumberjack
Goblin Gang Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack Sparky
P.E.K.K.A Mini P.E.K.K.A Lumberjack Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight P.E.K.K.A Electro Wizard Sparky
Electro Wizard Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Gang P.E.K.K.A Lumberjack Mega Knight Mini P.E.K.K.A Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Electro Wizard Sparky
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Lumberjack Sparky Mega Knight Mighty Miner
Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Mega Knight Mighty Miner Lumberjack Sparky
P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Lumberjack Sparky
P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang Lumberjack Sparky
Sparky Mega Knight
Goblin Gang Electro Wizard Sparky Mini P.E.K.K.A P.E.K.K.A Lumberjack Mighty Miner
Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Sparky
Sparky Mega Knight
Sparky
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack Sparky
Electro Wizard Sparky
Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Sparky Mega Knight
Electro Wizard Sparky
P.E.K.K.A Mighty Miner Sparky Mega Knight
Sparky
Electro Wizard Goblin Gang
Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard Lumberjack Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Goblin Gang Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight

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