My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Witch Magic Archer
The Log
Mini P.E.K.K.A Witch
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Inferno Dragon Magic Archer
Fireball
Elixir Collector Witch Inferno Dragon Magic Archer
Poison
Elixir Collector Witch Magic Archer
Lightning
Mini P.E.K.K.A Elixir Collector Witch Inferno Dragon Magic Archer
Rocket
Elixir Collector Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Mini P.E.K.K.A Inferno Dragon Magic Archer Witch Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Mini P.E.K.K.A Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror The Log Magic Archer Mega Knight
Elixir Collector
Mirror
The Log Mini P.E.K.K.A Magic Archer
Witch
Mega Knight
The Log
Mirror Mini P.E.K.K.A Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Mini P.E.K.K.A Mirror The Log Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Witch The Log Magic Archer

Defense Synergies 1 14

Mini P.E.K.K.A
The Log Mirror Witch Magic Archer
Elixir Collector
Mirror
Mini P.E.K.K.A The Log Inferno Dragon Magic Archer Mega Knight
Witch
Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Mirror Witch Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mirror The Log Mega Knight
Magic Archer
Mini P.E.K.K.A Mirror The Log Mega Knight
Mega Knight
Mirror Witch The Log Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Mini P.E.K.K.A Inferno Dragon Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Magic Archer Mega Knight
Inferno Dragon Witch Magic Archer
The Log Magic Archer Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Mega Knight
Witch The Log Magic Archer Mega Knight
Inferno Dragon Witch Magic Archer
Mini P.E.K.K.A Mega Knight Witch The Log
Mega Knight Mini P.E.K.K.A Witch The Log Magic Archer
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Witch The Log Magic Archer
Witch The Log Inferno Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Mini P.E.K.K.A The Log Inferno Dragon Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Witch Inferno Dragon Mega Knight
Witch Magic Archer
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch The Log Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Witch
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Witch
Witch Magic Archer Mega Knight
Witch Mini P.E.K.K.A The Log Inferno Dragon Magic Archer
Mega Knight Mini P.E.K.K.A Witch The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Mini P.E.K.K.A
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Magic Archer Mega Knight
Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Witch Magic Archer Mega Knight
Witch Inferno Dragon
The Log Witch Magic Archer
Witch The Log Magic Archer Mega Knight
The Log Magic Archer
Witch Magic Archer
Witch
Mini P.E.K.K.A
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Witch Magic Archer
Witch Magic Archer
The Log
Mini P.E.K.K.A Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Witch The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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