My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Battle Ram Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mini P.E.K.K.A Battle Ram Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Mini P.E.K.K.A Battle Ram Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Battle Ram Prince Ram Rider
Giant Snowball
Royal Recruits Battle Ram Ram Rider
Zap
Battle Ram Prince Ram Rider
Barbarian Barrel
Royal Recruits Elixir Golem Battle Ram
The Log
Royal Recruits Elixir Golem Mini P.E.K.K.A Battle Ram Prince Ram Rider
Earthquake
Elixir Golem
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Mini P.E.K.K.A Battle Ram Prince Ram Rider
Fireball
Elixir Golem Battle Ram Ram Rider
Poison
Royal Recruits Elixir Golem
Lightning
Mini P.E.K.K.A Battle Ram Prince Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Mini P.E.K.K.A Battle Ram Rage Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Mini P.E.K.K.A Battle Ram Prince Ram Rider Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Mini P.E.K.K.A Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram Ram Rider
Elixir Golem
Rage Lightning Mini P.E.K.K.A
Mini P.E.K.K.A
Elixir Golem Rage Lightning Ram Rider
Battle Ram
Royal Recruits Lightning
Rage
Elixir Golem Mini P.E.K.K.A Prince
Prince
Rage Lightning Ram Rider
Lightning
Elixir Golem Ram Rider Mini P.E.K.K.A Battle Ram Prince
Ram Rider
Lightning Royal Recruits Mini P.E.K.K.A Prince

Defense Synergies 0 1

Royal Recruits
Elixir Golem
Mini P.E.K.K.A
Ram Rider
Battle Ram
Rage
Prince
Lightning
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Ram Rider
Mini P.E.K.K.A Royal Recruits Prince Ram Rider
Mini P.E.K.K.A Prince Ram Rider Royal Recruits Lightning
Royal Recruits Mini P.E.K.K.A Prince Ram Rider
Lightning Royal Recruits Mini P.E.K.K.A Prince
Lightning Ram Rider
Lightning Royal Recruits Ram Rider
Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Ram Rider
Ram Rider
Royal Recruits Mini P.E.K.K.A Prince Lightning Ram Rider
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Prince Ram Rider
Royal Recruits Mini P.E.K.K.A Prince Lightning Ram Rider
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Prince Ram Rider
Royal Recruits Ram Rider
Mini P.E.K.K.A Royal Recruits Prince Ram Rider
Royal Recruits Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Lightning
Royal Recruits Mini P.E.K.K.A Prince Lightning Ram Rider
Royal Recruits Mini P.E.K.K.A Prince Lightning Ram Rider
Royal Recruits Mini P.E.K.K.A Prince Ram Rider
Ram Rider
Royal Recruits Mini P.E.K.K.A Prince Lightning Ram Rider
Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Lightning Mini P.E.K.K.A Prince
Royal Recruits
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Lightning Prince
Royal Recruits Mini P.E.K.K.A Prince Lightning Ram Rider
Royal Recruits
Royal Recruits Mini P.E.K.K.A Prince Lightning
Royal Recruits Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits
Ram Rider
Lightning
Lightning Royal Recruits Prince
Ram Rider
Lightning Ram Rider
Lightning Ram Rider
Lightning Mini P.E.K.K.A Prince
Lightning Royal Recruits Prince Ram Rider
Lightning
Lightning
Lightning
Lightning Prince
Lightning
Lightning Royal Recruits
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Prince
Lightning
Lightning Prince
Lightning
Prince Lightning
Lightning Royal Recruits
Lightning Ram Rider
Lightning Prince Ram Rider
Lightning
Lightning
Lightning
Lightning Mini P.E.K.K.A
Lightning
Lightning
Prince
Lightning
Lightning Royal Recruits Prince
Lightning Ram Rider
Lightning Mini P.E.K.K.A Prince
Lightning
Lightning
Royal Recruits Prince
Royal Recruits Lightning
Lightning
Lightning Royal Recruits Prince
Prince
Lightning

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