My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Wizard Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky Skeleton King
Giant Snowball
Skeleton King
Zap
Goblin Giant Sparky Skeleton King
Barbarian Barrel
Electro Wizard Sparky Skeleton King
The Log
Mini P.E.K.K.A Sparky Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Mini P.E.K.K.A Electro Wizard Sparky Skeleton King
Fireball
Electro Wizard Sparky Skeleton King
Poison
Electro Wizard Sparky Skeleton King
Lightning
Mini P.E.K.K.A Electro Wizard Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Mini P.E.K.K.A Electro Wizard Skeleton King Lightning Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Mini P.E.K.K.A Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Rage Tornado Lightning Goblin Giant Electro Wizard
Rage
Sparky Mini P.E.K.K.A Goblin Giant Electro Wizard
Tornado
Sparky Mini P.E.K.K.A Goblin Giant
Lightning
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Sparky Mini P.E.K.K.A Rage Tornado Lightning Electro Wizard
Electro Wizard
Mini P.E.K.K.A Rage Goblin Giant Sparky
Sparky
Mini P.E.K.K.A Rage Tornado Goblin Giant Electro Wizard
Skeleton King

Defense Synergies 2 7

Mini P.E.K.K.A
Electro Wizard Tornado
Rage
Tornado
Sparky Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky Skeleton King
Lightning
Goblin Giant
Tornado Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Tornado Goblin Giant
Sparky
Tornado Tornado Goblin Giant
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Tornado Sparky Lightning Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Skeleton King
Lightning Mini P.E.K.K.A Tornado Sparky
Tornado Electro Wizard
Tornado Lightning Electro Wizard
Lightning Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Tornado Skeleton King
Tornado Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Tornado Goblin Giant Skeleton King
Tornado Electro Wizard
Mini P.E.K.K.A Sparky Lightning Electro Wizard
Sparky Mini P.E.K.K.A Tornado Electro Wizard Skeleton King
Mini P.E.K.K.A Sparky Electro Wizard Skeleton King
Tornado Mini P.E.K.K.A Lightning Electro Wizard Sparky
Sparky Mini P.E.K.K.A Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard
Mini P.E.K.K.A Sparky Tornado Electro Wizard
Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Lightning Tornado Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Goblin Giant Sparky
Tornado Goblin Giant Electro Wizard
Mini P.E.K.K.A Sparky Lightning Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Giant Sparky
Lightning Electro Wizard Mini P.E.K.K.A Tornado Sparky
Goblin Giant Sparky
Mini P.E.K.K.A Sparky
Lightning Tornado Goblin Giant Electro Wizard
Mini P.E.K.K.A Lightning Goblin Giant Sparky Skeleton King
Sparky
Electro Wizard Sparky Mini P.E.K.K.A Tornado Lightning Goblin Giant Skeleton King
Mini P.E.K.K.A Electro Wizard Sparky Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Sparky
Tornado Electro Wizard
Lightning Goblin Giant Sparky
Lightning Sparky
Sparky
Tornado Goblin Giant
Tornado Sparky
Tornado Lightning
Tornado Lightning
Lightning Mini P.E.K.K.A Tornado Electro Wizard Sparky
Lightning Tornado Electro Wizard Sparky
Lightning Tornado
Lightning Sparky
Lightning
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Tornado Sparky
Mini P.E.K.K.A Lightning Sparky
Lightning Mini P.E.K.K.A Electro Wizard Sparky
Lightning Tornado
Lightning Sparky
Lightning Tornado
Tornado Lightning Sparky
Lightning
Tornado Sparky
Tornado Lightning Electro Wizard Sparky
Lightning Tornado Sparky
Lightning Tornado Sparky
Lightning Tornado Electro Wizard Sparky
Lightning Electro Wizard
Lightning Mini P.E.K.K.A Sparky
Lightning Sparky
Lightning Electro Wizard Sparky
Sparky
Lightning Sparky
Lightning Electro Wizard
Lightning Tornado Electro Wizard
Lightning Mini P.E.K.K.A Electro Wizard Sparky
Lightning Skeleton King
Lightning Tornado Sparky
Sparky
Tornado Lightning Electro Wizard Sparky Skeleton King
Tornado Lightning Electro Wizard
Lightning Tornado Goblin Giant Electro Wizard Sparky
Sparky
Lightning Sparky

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