My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Executioner Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Bandit
Giant Snowball
Witch Balloon
Zap
Witch Balloon Bandit
Barbarian Barrel
Witch Executioner Giant Skeleton Bandit
The Log
Mini P.E.K.K.A Witch Giant Skeleton Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Balloon Executioner Giant Skeleton Bandit
Fireball
Witch Balloon Executioner Bandit
Poison
Witch Balloon Executioner
Lightning
Mini P.E.K.K.A Witch Balloon Executioner Bandit
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Bandit Mini P.E.K.K.A Witch Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Bandit Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage Giant Skeleton The Log
Rage
Witch Balloon Mini P.E.K.K.A Giant Skeleton
Witch
Rage Giant Skeleton Bandit
Balloon
Rage Executioner Giant Skeleton The Log Bandit
Executioner
Balloon The Log Bandit
Giant Skeleton
Mini P.E.K.K.A Rage Witch Balloon The Log Bandit
The Log
Mini P.E.K.K.A Balloon Executioner Giant Skeleton Bandit
Bandit
Witch Balloon Executioner Giant Skeleton The Log

Defense Synergies 1 10

Mini P.E.K.K.A
The Log Witch Executioner
Rage
Witch
Mini P.E.K.K.A Giant Skeleton The Log Bandit
Balloon
Executioner
Mini P.E.K.K.A Giant Skeleton The Log Bandit
Giant Skeleton
Witch Executioner The Log
The Log
Mini P.E.K.K.A Witch Executioner Giant Skeleton Bandit
Bandit
Witch Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Mini P.E.K.K.A Witch Executioner The Log Bandit
Mini P.E.K.K.A Witch Executioner Giant Skeleton Bandit
Mini P.E.K.K.A Witch Bandit
Mini P.E.K.K.A Giant Skeleton The Log
The Log Executioner Bandit
Witch Executioner
Giant Skeleton The Log Bandit
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Bandit
Witch Executioner Giant Skeleton The Log Bandit
Executioner Witch
Mini P.E.K.K.A Witch Giant Skeleton The Log Bandit
Executioner Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A Witch Executioner
Witch Executioner The Log Bandit
Witch Executioner The Log Giant Skeleton Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Witch Executioner Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton Bandit
Bandit Mini P.E.K.K.A Executioner The Log
Giant Skeleton Bandit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton The Log Bandit
Giant Skeleton Mini P.E.K.K.A Witch Executioner Bandit
Executioner Witch
Mini P.E.K.K.A Witch Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Witch The Log Bandit
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Witch Executioner Bandit
Witch Executioner
Witch Mini P.E.K.K.A Executioner Giant Skeleton The Log
Executioner Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Bandit
Executioner The Log Bandit
Giant Skeleton The Log Bandit
Giant Skeleton The Log
Executioner The Log
Executioner Witch
Witch Executioner The Log
The Log Executioner
The Log Bandit
Mini P.E.K.K.A
The Log Bandit
Executioner
Executioner The Log Bandit
Bandit
The Log
Witch Executioner The Log Bandit
Executioner The Log Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner The Log Bandit
Witch The Log
Giant Skeleton The Log
The Log
The Log
The Log Witch Executioner
Witch
The Log Witch Executioner Bandit
Witch The Log Bandit
The Log Bandit
Witch Executioner
Witch
Mini P.E.K.K.A
The Log Bandit
Giant Skeleton
The Log
Witch Bandit
Witch Executioner
The Log
Mini P.E.K.K.A Executioner
The Log Executioner
Giant Skeleton
Executioner
Witch Giant Skeleton The Log
Witch Executioner
Witch Executioner Giant Skeleton The Log Bandit

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