My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Electro Wizard Lumberjack
The Log
Firecracker Mini P.E.K.K.A Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Fireball
Firecracker Witch Electro Wizard Lumberjack
Poison
Firecracker Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Firecracker Rage Electro Wizard Lumberjack Mega Knight
Rage
Witch Mini P.E.K.K.A Electro Wizard Golden Knight
Witch
Rage Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Rage Lumberjack Mega Knight
Lumberjack
Firecracker Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Golden Knight
Rage

Defense Synergies 1 11

Firecracker
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight Golden Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Witch
Rage
Witch
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Witch Lumberjack Mega Knight
Lumberjack
Firecracker Witch Electro Wizard
Mega Knight
Firecracker Witch Electro Wizard
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Golden Knight
Mini P.E.K.K.A Lumberjack Firecracker Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Witch
Electro Wizard Mega Knight Golden Knight
Mini P.E.K.K.A Witch Lumberjack
Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Firecracker Lumberjack Mega Knight
Firecracker Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Witch Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Wizard Lumberjack Golden Knight
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mega Knight Firecracker Witch Electro Wizard Lumberjack Golden Knight
Witch Firecracker Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Witch Electro Wizard Golden Knight
Mini P.E.K.K.A Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Mega Knight
Firecracker Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch Lumberjack Golden Knight
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Witch Lumberjack Golden Knight
Firecracker Witch Mega Knight
Witch Electro Wizard Firecracker Mini P.E.K.K.A Lumberjack Golden Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Electro Wizard Golden Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Electro Wizard Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Firecracker Witch Mega Knight Golden Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch Electro Wizard Golden Knight
Witch Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Mini P.E.K.K.A
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Witch
Firecracker Witch Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch Electro Wizard Golden Knight
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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