My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Hunter Executioner Bandit Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Bandit
Giant Snowball
Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers Bandit
Barbarian Barrel
Battle Ram Three Musketeers Hunter Executioner Bandit
The Log
Mini P.E.K.K.A Battle Ram Three Musketeers Hunter Bandit
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Three Musketeers Hunter Executioner Bandit Mother Witch
Fireball
Battle Ram Three Musketeers Hunter Executioner Bandit Mother Witch
Poison
Three Musketeers Hunter Executioner Mother Witch
Lightning
Mini P.E.K.K.A Battle Ram Three Musketeers Hunter Executioner Bandit Mother Witch Monk
Rocket
Three Musketeers Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Executioner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Battle Ram Hunter Mother Witch Executioner Monk Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Battle Ram Hunter

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hunter
Battle Ram
Bandit Three Musketeers Hunter Mother Witch
Three Musketeers
Battle Ram Bandit Monk
Hunter
Mini P.E.K.K.A Battle Ram Bandit
Executioner
Bandit
Bandit
Battle Ram Three Musketeers Hunter Executioner
Mother Witch
Battle Ram
Monk
Three Musketeers

Defense Synergies 0 6

Mini P.E.K.K.A
Hunter Executioner Mother Witch
Battle Ram
Three Musketeers
Bandit
Hunter
Mini P.E.K.K.A Bandit
Executioner
Mini P.E.K.K.A Bandit
Bandit
Three Musketeers Hunter Executioner
Mother Witch
Mini P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Hunter Three Musketeers Executioner Bandit Monk
Mini P.E.K.K.A Three Musketeers Hunter Executioner Bandit
Mini P.E.K.K.A Three Musketeers Hunter Bandit Monk
Mini P.E.K.K.A Monk
Hunter Executioner Bandit Mother Witch
Three Musketeers Hunter Executioner
Bandit Monk
Mini P.E.K.K.A Three Musketeers Hunter
Mini P.E.K.K.A Hunter Bandit
Executioner Mother Witch Hunter Bandit
Three Musketeers Hunter Executioner
Mini P.E.K.K.A Hunter Three Musketeers Bandit
Three Musketeers Executioner Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Three Musketeers Hunter Bandit
Monk Mini P.E.K.K.A Three Musketeers Hunter Bandit
Three Musketeers Mini P.E.K.K.A Hunter Executioner
Three Musketeers Hunter Executioner Bandit
Hunter Executioner Bandit Mother Witch
Mini P.E.K.K.A Three Musketeers Hunter
Mini P.E.K.K.A Hunter Executioner Bandit Mother Witch
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Mini P.E.K.K.A Hunter Executioner Monk
Bandit Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Bandit Monk
Mini P.E.K.K.A Three Musketeers Hunter Executioner Bandit
Executioner Mother Witch Three Musketeers Hunter Monk
Mini P.E.K.K.A Hunter Bandit
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Bandit Monk
Three Musketeers
Mini P.E.K.K.A Hunter
Monk
Mini P.E.K.K.A Three Musketeers Hunter Executioner Bandit
Three Musketeers Executioner
Mini P.E.K.K.A Three Musketeers Hunter Executioner Monk
Executioner Mini P.E.K.K.A Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Monk
Monk Executioner Bandit
Bandit
Executioner
Executioner Mother Witch Hunter Monk
Executioner
Hunter Executioner
Monk Bandit
Mini P.E.K.K.A Three Musketeers
Monk Bandit
Monk Executioner
Three Musketeers Hunter Executioner Bandit
Bandit Monk
Three Musketeers Hunter Executioner Bandit
Three Musketeers Executioner Bandit
Monk Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Hunter Executioner Bandit Monk
Mother Witch Monk
Monk
Monk
Monk
Mother Witch Hunter Executioner
Hunter Executioner Bandit Monk
Bandit Monk
Bandit
Hunter Executioner Mother Witch
Mini P.E.K.K.A
Hunter Bandit
Monk
Monk
Bandit
Three Musketeers Hunter Executioner Monk
Mini P.E.K.K.A Three Musketeers Hunter Executioner
Executioner
Monk
Three Musketeers Executioner
Executioner
Executioner Bandit Monk
Monk

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