My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Princess Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Baby Dragon Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Baby Dragon Princess
Zap
Battle Ram Princess
Barbarian Barrel
Battle Ram Princess Magic Archer
The Log
Mini P.E.K.K.A Battle Ram Princess
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Battle Ram Baby Dragon Princess Magic Archer
Fireball
Battle Ram Baby Dragon Princess Magic Archer
Poison
Princess Magic Archer
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Princess Mini P.E.K.K.A Battle Ram Baby Dragon Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Princess Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror Baby Dragon The Log Princess Magic Archer
Battle Ram
The Log Magic Archer Mirror Baby Dragon Princess
Mirror
The Log Mini P.E.K.K.A Battle Ram Princess Magic Archer
Baby Dragon
Mini P.E.K.K.A Battle Ram
The Log
Battle Ram Mirror Mini P.E.K.K.A Princess Magic Archer
Princess
Mini P.E.K.K.A Battle Ram Mirror The Log
Magic Archer
Battle Ram Mini P.E.K.K.A Mirror The Log
Goblinstein

Defense Synergies 1 10

Mini P.E.K.K.A
The Log Mirror Baby Dragon Princess Magic Archer
Battle Ram
Mirror
Mini P.E.K.K.A The Log Princess Magic Archer
Baby Dragon
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Mirror Baby Dragon Princess Magic Archer
Princess
Mini P.E.K.K.A Mirror The Log
Magic Archer
Mini P.E.K.K.A Mirror The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Magic Archer
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess
The Log Baby Dragon Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Baby Dragon The Log Princess Magic Archer
Baby Dragon Princess Magic Archer
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Baby Dragon The Log Princess Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Baby Dragon The Log Magic Archer
Baby Dragon The Log Princess Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Baby Dragon Princess Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A
Baby Dragon Princess Magic Archer
Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Baby Dragon The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Baby Dragon The Log
Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
The Log Baby Dragon Princess Magic Archer
The Log
Mini P.E.K.K.A
The Log Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Baby Dragon The Log Magic Archer
Baby Dragon The Log Princess Magic Archer
Magic Archer Baby Dragon The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Magic Archer
Princess
The Log
Baby Dragon The Log
The Log Baby Dragon Princess Magic Archer
The Log Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Princess Magic Archer
Mini P.E.K.K.A
The Log Magic Archer
Princess Magic Archer
The Log Princess Magic Archer
Princess Magic Archer
Baby Dragon Princess Magic Archer
The Log
Mini P.E.K.K.A Baby Dragon Princess Magic Archer
The Log Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
Princess Magic Archer
Baby Dragon The Log Princess Magic Archer

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