My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Witch Balloon
Zap
Goblin Barrel Skeleton Army Witch Balloon
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Giant Skeleton Magic Archer
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Balloon Giant Skeleton Magic Archer
Fireball
Goblin Barrel Skeleton Army Witch Balloon Magic Archer
Poison
Skeleton Army Witch Balloon Magic Archer
Lightning
Mini P.E.K.K.A Witch Balloon Magic Archer
Rocket
Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Magic Archer Witch Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Skeleton Magic Archer
Rocket
Goblin Barrel
Skeleton Army Balloon Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton
Balloon
Goblin Barrel Giant Skeleton Magic Archer
Giant Skeleton
Mini P.E.K.K.A Goblin Barrel Witch Balloon Magic Archer
Magic Archer
Mini P.E.K.K.A Balloon Giant Skeleton

Defense Synergies 0 7

Mini P.E.K.K.A
Skeleton Army Witch Magic Archer
Rocket
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Giant Skeleton Magic Archer
Witch
Mini P.E.K.K.A Giant Skeleton
Balloon
Giant Skeleton
Skeleton Army Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Rocket Skeleton Army Witch Giant Skeleton
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton
Skeleton Army Magic Archer
Rocket Witch Magic Archer
Rocket Giant Skeleton Magic Archer
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton
Skeleton Army Witch Giant Skeleton Magic Archer
Witch Magic Archer
Mini P.E.K.K.A Skeleton Army Rocket Witch Giant Skeleton
Rocket Skeleton Army Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Skeleton Army
Rocket Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Witch Magic Archer
Witch Giant Skeleton Magic Archer
Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Mini P.E.K.K.A Rocket Magic Archer
Skeleton Army Giant Skeleton Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch
Rocket Witch Magic Archer
Mini P.E.K.K.A Rocket Skeleton Army Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Rocket Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch Magic Archer
Witch Skeleton Army
Mini P.E.K.K.A Witch Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Witch
Skeleton Army Witch Magic Archer
Skeleton Army Witch Mini P.E.K.K.A Rocket Giant Skeleton Magic Archer
Mini P.E.K.K.A Witch Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Giant Skeleton
Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket Giant Skeleton
Rocket Magic Archer
Rocket Witch Magic Archer
Witch Magic Archer
Magic Archer
Rocket Mini P.E.K.K.A
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Witch Magic Archer
Magic Archer Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Magic Archer
Rocket Witch Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket
Rocket
Rocket
Witch Magic Archer
Witch
Witch Magic Archer
Witch Magic Archer
Rocket Magic Archer
Witch Magic Archer
Rocket Witch
Mini P.E.K.K.A
Rocket Magic Archer
Rocket Magic Archer
Giant Skeleton
Rocket Magic Archer
Rocket Skeleton Army Witch Magic Archer
Rocket Witch Magic Archer
Mini P.E.K.K.A Rocket Magic Archer
Magic Archer
Rocket Giant Skeleton
Rocket Witch Giant Skeleton Magic Archer
Rocket Witch Magic Archer
Rocket Witch Giant Skeleton Magic Archer
Rocket

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