My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Princess Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Dark Prince Princess Inferno Dragon
Barbarian Barrel
Dark Prince Princess
The Log
Mini P.E.K.K.A Dark Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Dark Prince Princess Inferno Dragon
Fireball
Princess Inferno Dragon
Poison
Princess
Lightning
Mini P.E.K.K.A Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Dark Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Princess Mini P.E.K.K.A Dark Prince Inferno Dragon Golden Knight Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Princess Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage Dark Prince The Log Princess
Rocket
Rage
Mini P.E.K.K.A Dark Prince Golden Knight
Dark Prince
Mini P.E.K.K.A Rage Princess
The Log
Mini P.E.K.K.A Princess
Princess
Mini P.E.K.K.A Dark Prince The Log
Inferno Dragon
Golden Knight
Rage

Defense Synergies 1 8

Mini P.E.K.K.A
The Log Princess
Rocket
The Log
Rage
Dark Prince
The Log Princess
The Log
Mini P.E.K.K.A Rocket Dark Prince Princess Inferno Dragon Golden Knight
Princess
Mini P.E.K.K.A Dark Prince The Log Golden Knight
Inferno Dragon
The Log
Golden Knight
The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Golden Knight
Mini P.E.K.K.A Inferno Dragon Dark Prince The Log
Mini P.E.K.K.A Rocket Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Dark Prince
Mini P.E.K.K.A Rocket Dark Prince The Log Princess
The Log Dark Prince
Rocket Inferno Dragon Princess
Rocket The Log Golden Knight
Mini P.E.K.K.A Inferno Dragon Princess
Mini P.E.K.K.A Dark Prince
Dark Prince The Log Princess
Inferno Dragon Princess
Mini P.E.K.K.A Rocket Dark Prince The Log
Rocket Mini P.E.K.K.A Dark Prince The Log Princess Golden Knight
Mini P.E.K.K.A Inferno Dragon
Rocket Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Dark Prince
Dark Prince The Log Golden Knight
The Log Dark Prince Princess Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Dark Prince Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Rocket The Log Inferno Dragon
Mini P.E.K.K.A Rocket Dark Prince The Log Golden Knight
Mini P.E.K.K.A Rocket Dark Prince The Log
Mini P.E.K.K.A Dark Prince Inferno Dragon
Rocket Princess
Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Dark Prince Inferno Dragon
Rocket Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Dark Prince Golden Knight
Rocket Dark Prince The Log
Mini P.E.K.K.A Rocket Dark Prince Golden Knight
Princess
Mini P.E.K.K.A Rocket Dark Prince The Log Inferno Dragon Golden Knight
Mini P.E.K.K.A Dark Prince The Log Princess Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket The Log Golden Knight
The Log Princess Golden Knight
Rocket The Log
Rocket Dark Prince The Log
Rocket Dark Prince The Log
Rocket Princess
The Log Princess
The Log Princess
The Log Golden Knight
Rocket Mini P.E.K.K.A
Rocket Dark Prince The Log Princess Golden Knight
Rocket Princess
Rocket The Log Princess Golden Knight
Rocket Princess
Princess The Log
Rocket The Log Princess Golden Knight
Rocket The Log Princess
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Dark Prince The Log Princess
Rocket The Log Princess Golden Knight
Rocket The Log
Rocket Princess
Rocket The Log
Rocket The Log
The Log Dark Prince Princess
Inferno Dragon
The Log Princess Golden Knight
The Log Princess Golden Knight
Rocket The Log Golden Knight
Princess
Rocket
Mini P.E.K.K.A
Rocket The Log
Rocket Princess
Rocket The Log Princess
Rocket Dark Prince Princess
Rocket Princess
The Log
Mini P.E.K.K.A Rocket Dark Prince Princess
The Log Princess
Rocket
Dark Prince
Rocket The Log Princess Golden Knight
Rocket Princess
Rocket Dark Prince The Log Princess Golden Knight
Inferno Dragon
Rocket

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