My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Dark Prince Witch
Barbarian Barrel
Skeleton Army Dark Prince Witch
The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Witch P.E.K.K.A
Fireball
Skeleton Army Baby Dragon Witch
Poison
Skeleton Army Witch
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Witch Rocket Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon Dark Prince Lightning
Rocket
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Dark Prince Witch Lightning P.E.K.K.A
Dark Prince
Mini P.E.K.K.A Baby Dragon Witch Lightning
Witch
Baby Dragon Dark Prince P.E.K.K.A
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince
P.E.K.K.A
Baby Dragon Witch

Defense Synergies 0 7

Mini P.E.K.K.A
Skeleton Army Baby Dragon Witch
Rocket
Skeleton Army
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Dark Prince
Baby Dragon Witch
Witch
Mini P.E.K.K.A Baby Dragon Dark Prince
Lightning
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Rocket Skeleton Army Witch P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Dark Prince
Lightning Mini P.E.K.K.A Rocket Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Baby Dragon Dark Prince
Rocket Lightning Baby Dragon Witch
Rocket Lightning Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince
Skeleton Army Witch Baby Dragon Dark Prince
Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Rocket Dark Prince Witch Lightning
Rocket Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Rocket Skeleton Army Mini P.E.K.K.A Lightning P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Dark Prince Witch P.E.K.K.A
Skeleton Army Baby Dragon Dark Prince Witch
Baby Dragon Witch Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Dark Prince Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A Rocket Baby Dragon Lightning
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Rocket Dark Prince Witch Lightning
Mini P.E.K.K.A Rocket Skeleton Army Dark Prince Lightning P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Rocket Baby Dragon Witch
Mini P.E.K.K.A Rocket Skeleton Army Dark Prince P.E.K.K.A Witch Lightning
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Dark Prince
Rocket Lightning P.E.K.K.A Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Rocket Skeleton Army Lightning P.E.K.K.A Dark Prince
Mini P.E.K.K.A Rocket Skeleton Army Dark Prince Lightning P.E.K.K.A Witch
Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mini P.E.K.K.A Rocket Baby Dragon Dark Prince Lightning P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Baby Dragon
Baby Dragon
Rocket Lightning Baby Dragon
Lightning Rocket Dark Prince
Rocket Baby Dragon Dark Prince
Rocket Baby Dragon Witch
Baby Dragon Witch
Baby Dragon Lightning
Lightning
Rocket Lightning Mini P.E.K.K.A
Rocket Lightning Dark Prince
Lightning Rocket Baby Dragon
Rocket Lightning Baby Dragon
Lightning Rocket Baby Dragon
Lightning Baby Dragon
Rocket Lightning Baby Dragon Witch
Lightning Rocket Baby Dragon
Lightning Rocket
Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket Lightning Baby Dragon Witch
Rocket Lightning Baby Dragon
Rocket Lightning
Rocket Lightning
Rocket Lightning Baby Dragon
Baby Dragon Dark Prince Witch
Witch
Baby Dragon Witch Lightning
Lightning Baby Dragon Witch
Rocket Lightning Baby Dragon
Lightning Baby Dragon Witch
Rocket Lightning Witch
Lightning Mini P.E.K.K.A
Lightning Rocket
Rocket Lightning
P.E.K.K.A
Rocket Lightning
Lightning Rocket Skeleton Army Dark Prince Witch
Rocket Lightning Baby Dragon Witch
Lightning Mini P.E.K.K.A Rocket Baby Dragon Dark Prince
Baby Dragon Lightning
Rocket Lightning
Dark Prince P.E.K.K.A
Rocket Baby Dragon Witch Lightning
Rocket Witch Lightning
Lightning Rocket Baby Dragon Dark Prince Witch
P.E.K.K.A
Lightning Rocket

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