My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Goblin Giant P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Goblin Giant P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit
Giant Snowball
Skeleton Army Electro Dragon
Zap
Skeleton Army Goblin Giant Bandit
Barbarian Barrel
Skeleton Army Giant Skeleton Bandit
The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Electro Dragon Giant Skeleton P.E.K.K.A Bandit
Fireball
Skeleton Army Electro Dragon Bandit
Poison
Skeleton Army Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Skeleton Army Bandit Mini P.E.K.K.A Electro Dragon Giant Skeleton Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Electro Dragon Giant Skeleton Goblin Giant Bandit
Mini P.E.K.K.A
Giant Skeleton Goblin Giant
Skeleton Army
Electro Dragon
Giant Snowball Giant Skeleton Goblin Giant P.E.K.K.A
Giant Skeleton
Giant Snowball Mini P.E.K.K.A Electro Dragon Bandit
Goblin Giant
Giant Snowball Mini P.E.K.K.A Electro Dragon Bandit
P.E.K.K.A
Giant Snowball Electro Dragon
Bandit
Giant Snowball Giant Skeleton Goblin Giant

Defense Synergies 0 12

Giant Snowball
Mini P.E.K.K.A Electro Dragon Giant Skeleton Goblin Giant P.E.K.K.A Bandit
Mini P.E.K.K.A
Giant Snowball Skeleton Army Electro Dragon
Skeleton Army
Mini P.E.K.K.A Electro Dragon Giant Skeleton Bandit
Electro Dragon
Giant Snowball Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton
Giant Snowball Skeleton Army Electro Dragon
Goblin Giant
Giant Snowball
P.E.K.K.A
Giant Snowball
Bandit
Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Goblin Giant
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Dragon Bandit
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Giant Snowball Electro Dragon Giant Skeleton Bandit
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Dragon Bandit
Mini P.E.K.K.A Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Giant Snowball Electro Dragon Bandit
Giant Snowball Electro Dragon
Electro Dragon Giant Skeleton Goblin Giant P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A Giant Skeleton Bandit
Skeleton Army Giant Snowball Electro Dragon Giant Skeleton Goblin Giant Bandit
Giant Snowball Electro Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Giant Snowball Electro Dragon Giant Skeleton Bandit
Skeleton Army Giant Snowball Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit
Skeleton Army Giant Snowball Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A Skeleton Army Electro Dragon P.E.K.K.A
Giant Snowball Skeleton Army Electro Dragon Bandit
Giant Snowball Electro Dragon Giant Skeleton Bandit
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Giant Snowball Mini P.E.K.K.A Electro Dragon Giant Skeleton Goblin Giant P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Snowball Giant Skeleton P.E.K.K.A Bandit
Bandit Giant Snowball Mini P.E.K.K.A Electro Dragon
Skeleton Army Giant Skeleton P.E.K.K.A Bandit Mini P.E.K.K.A Electro Dragon Goblin Giant
Mini P.E.K.K.A Skeleton Army Giant Skeleton P.E.K.K.A Goblin Giant Bandit
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Skeleton Army Goblin Giant Bandit
Giant Snowball Electro Dragon Goblin Giant
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Giant Skeleton Goblin Giant Bandit
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Skeleton Army Goblin Giant
Electro Dragon Giant Skeleton P.E.K.K.A Giant Snowball Mini P.E.K.K.A Skeleton Army Bandit
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Mini P.E.K.K.A Electro Dragon Giant Skeleton
Skeleton Army P.E.K.K.A Giant Snowball Giant Skeleton Goblin Giant
Mini P.E.K.K.A Skeleton Army Giant Skeleton P.E.K.K.A Goblin Giant Bandit
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Mini P.E.K.K.A Giant Skeleton Goblin Giant P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Electro Dragon Giant Skeleton P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Giant Skeleton Bandit
Giant Snowball Electro Dragon Bandit
Electro Dragon Giant Skeleton Goblin Giant Bandit
Giant Skeleton
Giant Snowball
Giant Snowball Electro Dragon Goblin Giant
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon Bandit
Giant Snowball Mini P.E.K.K.A Electro Dragon
Electro Dragon Bandit
Giant Snowball Electro Dragon
Giant Snowball Bandit
Electro Dragon Bandit
Giant Snowball
Giant Snowball Electro Dragon Bandit
Electro Dragon Bandit
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Electro Dragon Bandit
Giant Snowball Electro Dragon
Giant Skeleton
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon Bandit
Giant Snowball Electro Dragon Bandit
Bandit
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball Electro Dragon Bandit
Giant Snowball Electro Dragon
P.E.K.K.A Giant Skeleton
Giant Snowball
Skeleton Army Electro Dragon Bandit
Giant Snowball Electro Dragon
Mini P.E.K.K.A Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Giant Skeleton
Electro Dragon P.E.K.K.A
Electro Dragon Giant Snowball Giant Skeleton
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Giant Skeleton Goblin Giant Bandit
P.E.K.K.A
Electro Dragon

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