My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Ram Rider Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Ram Rider Graveyard
Giant Snowball
Bats Skeleton Army Ram Rider Graveyard
Zap
Bats Firecracker Skeleton Army Ram Rider Graveyard
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Graveyard
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army Ram Rider Graveyard
Earthquake
Firecracker Elixir Golem Skeleton Army Graveyard
Arrows
Bats Firecracker Skeleton Army Graveyard
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army Ram Rider Graveyard
Fireball
Firecracker Elixir Golem Skeleton Army Ram Rider
Poison
Bats Firecracker Elixir Golem Skeleton Army Graveyard
Lightning
Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Skeleton Army Mini P.E.K.K.A Ram Rider Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Mini P.E.K.K.A Ram Rider Graveyard
Firecracker
Elixir Golem Bats Mini P.E.K.K.A Ram Rider Mega Knight
Elixir Golem
Firecracker Bats Mini P.E.K.K.A Graveyard
Mini P.E.K.K.A
Bats Firecracker Elixir Golem Ram Rider Graveyard Mega Knight
Skeleton Army
Ram Rider
Bats Firecracker Mini P.E.K.K.A Graveyard Mega Knight
Graveyard
Bats Elixir Golem Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A Ram Rider Graveyard

Defense Synergies 0 8

Bats
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Bats Mini P.E.K.K.A Skeleton Army Mega Knight
Elixir Golem
Mini P.E.K.K.A
Bats Firecracker Skeleton Army Ram Rider
Skeleton Army
Firecracker Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A
Graveyard
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Bats Firecracker Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Mega Knight
Bats Ram Rider Firecracker
Ram Rider Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Firecracker Ram Rider Mega Knight
Bats Firecracker Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Ram Rider
Skeleton Army Mega Knight Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Skeleton Army Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Skeleton Army
Mega Knight Bats Firecracker Skeleton Army Ram Rider
Bats Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Skeleton Army Mega Knight Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Firecracker Bats Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Ram Rider
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Bats Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Ram Rider
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Mini P.E.K.K.A
Bats Mega Knight Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Firecracker Mega Knight
Firecracker Bats Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Bats Mini P.E.K.K.A
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker Ram Rider
Ram Rider Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Skeleton Army
Firecracker Ram Rider
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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