My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Miner
Giant Snowball
Goblin Gang Skeleton Army Miner
Zap
Goblin Gang Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Magic Archer
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army Miner Magic Archer
Fireball
Goblin Gang Firecracker Skeleton Army Magic Archer
Poison
Goblin Gang Firecracker Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Earthquake Skeleton Army Miner Mini P.E.K.K.A Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Earthquake Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Firecracker Mini P.E.K.K.A Goblin Giant
Firecracker
Miner Goblin Gang Earthquake Mini P.E.K.K.A Goblin Giant
Earthquake
Firecracker Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Goblin Gang Firecracker Earthquake Goblin Giant Magic Archer
Skeleton Army
Goblin Giant
Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Magic Archer
Miner
Goblin Gang Firecracker Magic Archer
Magic Archer
Mini P.E.K.K.A Goblin Giant Miner

Defense Synergies 0 13

Goblin Gang
Firecracker Mini P.E.K.K.A Skeleton Army Miner Magic Archer
Firecracker
Goblin Gang Earthquake Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Earthquake Skeleton Army Magic Archer
Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Goblin Giant
Magic Archer
Miner
Goblin Gang
Magic Archer
Goblin Gang Mini P.E.K.K.A Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Giant Magic Archer
Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker
Firecracker Earthquake Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Firecracker Earthquake Magic Archer
Goblin Gang Firecracker Magic Archer
Earthquake Goblin Giant Magic Archer
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Miner
Goblin Gang Skeleton Army Firecracker Earthquake Goblin Giant Magic Archer
Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A Skeleton Army Goblin Gang Earthquake
Skeleton Army Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Goblin Gang Firecracker Skeleton Army Magic Archer
Earthquake Firecracker Magic Archer
Mini P.E.K.K.A
Goblin Gang Skeleton Army Firecracker Earthquake Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A Miner Magic Archer
Goblin Gang Skeleton Army Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A Skeleton Army Goblin Giant
Goblin Gang Mini P.E.K.K.A Skeleton Army Goblin Giant
Firecracker Goblin Gang Goblin Giant Magic Archer
Goblin Gang Mini P.E.K.K.A Skeleton Army Goblin Giant
Mini P.E.K.K.A Skeleton Army Goblin Giant
Firecracker Mini P.E.K.K.A Skeleton Army Magic Archer
Goblin Gang Skeleton Army Goblin Giant
Mini P.E.K.K.A
Skeleton Army Goblin Giant
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Giant
Firecracker Skeleton Army Magic Archer
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Goblin Giant Magic Archer
Firecracker Earthquake Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker
Firecracker Miner Magic Archer
Earthquake Goblin Giant Miner Magic Archer
Earthquake Firecracker
Firecracker Earthquake Magic Archer
Firecracker Goblin Giant Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Firecracker Magic Archer
Miner Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Miner Earthquake Magic Archer
Firecracker Magic Archer
Earthquake Firecracker Miner Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Magic Archer Firecracker
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Magic Archer
Firecracker Earthquake Miner Magic Archer
Earthquake Magic Archer
Earthquake
Firecracker Earthquake Magic Archer
Firecracker Miner Earthquake Magic Archer
Miner Magic Archer
Miner Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
Earthquake Miner Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Goblin Gang Skeleton Army Magic Archer
Firecracker Magic Archer
Miner Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Firecracker Earthquake Magic Archer
Firecracker
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Goblin Giant Miner Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: