My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch Sparky
Barbarian Barrel
Firecracker Skeleton Army Witch Magic Archer Sparky
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch Sparky
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Magic Archer Sparky
Fireball
Firecracker Skeleton Army Witch Magic Archer Sparky
Poison
Firecracker Skeleton Army Witch Magic Archer Sparky
Lightning
Mini P.E.K.K.A Witch Magic Archer Sparky
Rocket
Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Mini P.E.K.K.A Magic Archer Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Firecracker The Log Magic Archer
Skeleton Army
Sparky
Witch
P.E.K.K.A
P.E.K.K.A
Magic Archer Firecracker Witch The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Magic Archer Sparky
Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log
Sparky
Mini P.E.K.K.A Firecracker Skeleton Army The Log

Defense Synergies 3 12

Firecracker
The Log Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A
The Log Firecracker Skeleton Army Witch Magic Archer
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Magic Archer Sparky
Witch
Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Skeleton Army Witch Magic Archer Sparky
Magic Archer
Mini P.E.K.K.A Skeleton Army The Log
Sparky
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Firecracker Witch The Log
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Sparky Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Sparky
Skeleton Army The Log Firecracker Magic Archer
Firecracker Witch Magic Archer
P.E.K.K.A The Log Magic Archer Sparky
Mini P.E.K.K.A Witch P.E.K.K.A Sparky Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Sparky
Skeleton Army Witch Firecracker The Log Magic Archer
Firecracker Witch Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Witch The Log
Skeleton Army Sparky Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log Sparky
Sparky Firecracker Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Firecracker Skeleton Army Witch The Log Magic Archer
Witch The Log Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A Sparky
Skeleton Army Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A The Log Magic Archer
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Witch The Log Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Sparky
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch Sparky
Firecracker Witch Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Witch
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Firecracker Mini P.E.K.K.A Skeleton Army Witch The Log Magic Archer Sparky
Witch P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mini P.E.K.K.A Witch Sparky
Skeleton Army P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch Sparky
Firecracker Skeleton Army Witch Magic Archer Sparky
Skeleton Army Witch Sparky Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Sparky
Firecracker The Log Magic Archer
The Log Magic Archer Sparky
Firecracker The Log Sparky
Firecracker The Log Magic Archer Sparky
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer Sparky
The Log Firecracker Magic Archer
The Log Firecracker
Mini P.E.K.K.A Sparky
Firecracker The Log Magic Archer Sparky
Firecracker Magic Archer
Firecracker The Log Magic Archer Sparky
Firecracker Magic Archer
Firecracker The Log Magic Archer Sparky
Firecracker Witch The Log Magic Archer Sparky
Magic Archer Firecracker The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A The Log Magic Archer Sparky
Firecracker Witch The Log Magic Archer
The Log Magic Archer Sparky
The Log Sparky
The Log
Firecracker The Log Witch Magic Archer Sparky
Witch
Firecracker The Log Witch Magic Archer Sparky
Witch The Log Magic Archer Sparky
Firecracker The Log Magic Archer Sparky
Firecracker Witch Magic Archer Sparky
Firecracker Witch
Mini P.E.K.K.A Sparky
The Log Magic Archer Sparky
Firecracker Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker The Log Magic Archer Sparky
Skeleton Army Witch Magic Archer
Firecracker Witch Magic Archer
The Log
Firecracker Mini P.E.K.K.A Magic Archer Sparky
The Log Firecracker Magic Archer
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Witch The Log Magic Archer Sparky
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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