My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Witch Princess
Zap
Skeleton Army Witch Prince Princess
Barbarian Barrel
Skeleton Army Witch Princess Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army Witch Prince Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch Prince Princess Electro Wizard
Fireball
Skeleton Army Witch Princess Electro Wizard
Poison
Skeleton Army Witch Princess Electro Wizard
Lightning
Mini P.E.K.K.A Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Mini P.E.K.K.A Electro Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Princess Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
The Log Princess Electro Wizard Mega Knight
Skeleton Army
Witch
Prince Mega Knight
Prince
Mega Knight Witch The Log Princess Electro Wizard
The Log
Mini P.E.K.K.A Prince Princess Mega Knight
Princess
Mini P.E.K.K.A Prince The Log Mega Knight
Electro Wizard
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Mini P.E.K.K.A Witch The Log Princess Electro Wizard

Defense Synergies 3 17

Mini P.E.K.K.A
The Log Electro Wizard Skeleton Army Witch Princess
Skeleton Army
Mini P.E.K.K.A Prince The Log Princess Electro Wizard
Witch
Mini P.E.K.K.A Prince The Log Electro Wizard Mega Knight
Prince
The Log Skeleton Army Witch Electro Wizard
The Log
Mini P.E.K.K.A Prince Skeleton Army Witch Princess Electro Wizard Mega Knight
Princess
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince The Log Mega Knight
Mega Knight
Witch The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Prince The Log Princess Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard Witch Princess
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Skeleton Army Prince Princess
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Skeleton Army Witch Electro Wizard The Log Princess Mega Knight
Witch Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Witch The Log Electro Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A Witch Prince The Log Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A Prince The Log Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Mega Knight Skeleton Army Witch Prince The Log Electro Wizard
Witch The Log Princess Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch Prince Electro Wizard
Electro Wizard Mini P.E.K.K.A Prince The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Witch Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight
Witch Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Witch Prince The Log
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Witch Prince
Skeleton Army Mega Knight Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Witch
Skeleton Army Witch Princess Mega Knight
Skeleton Army Witch Electro Wizard Mini P.E.K.K.A Prince The Log
Mega Knight Mini P.E.K.K.A Witch The Log Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Electro Wizard
The Log
Prince The Log
The Log Mega Knight
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Mini P.E.K.K.A Prince Electro Wizard
Prince The Log Princess Electro Wizard
Princess
The Log Princess
Princess
Princess Prince The Log
Witch The Log Princess
The Log Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Princess Electro Wizard Mega Knight
Witch The Log Princess Mega Knight
Prince The Log Mega Knight
Princess
Prince The Log
The Log
The Log Witch Princess Mega Knight
Witch
The Log Witch Princess Electro Wizard
Witch Prince The Log Princess Mega Knight
The Log
Witch Princess Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
The Log Mega Knight
Princess Electro Wizard
Prince Mega Knight
The Log Princess
Electro Wizard Skeleton Army Witch Prince Princess
Witch Princess Electro Wizard
The Log
Mini P.E.K.K.A Prince Princess Electro Wizard Mega Knight
The Log Princess
Prince Mega Knight
Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch Prince The Log Princess Electro Wizard Mega Knight
Prince
Mega Knight

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