My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Golem Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Witch Electro Dragon Lumberjack Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Witch Lumberjack Night Witch
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Witch Electro Dragon Lumberjack Night Witch
Fireball
Witch Electro Dragon Lumberjack Night Witch
Poison
Witch Electro Dragon Night Witch
Lightning
Mini P.E.K.K.A Witch Electro Dragon Lumberjack Night Witch
Rocket
Witch Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mini P.E.K.K.A Lumberjack Night Witch Witch Electro Dragon Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Mini P.E.K.K.A Lumberjack Night Witch

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Tornado Golem Lumberjack Mega Knight
Tornado
Mini P.E.K.K.A Witch Electro Dragon Golem Night Witch Mega Knight
Witch
Tornado Golem Lumberjack Mega Knight
Electro Dragon
Golem Tornado Mega Knight
Golem
Electro Dragon Night Witch Mini P.E.K.K.A Tornado Witch Lumberjack
Lumberjack
Mini P.E.K.K.A Witch Golem Night Witch Mega Knight
Night Witch
Golem Tornado Lumberjack Mega Knight
Mega Knight
Mini P.E.K.K.A Tornado Witch Electro Dragon Lumberjack Night Witch

Defense Synergies 0 11

Mini P.E.K.K.A
Tornado Witch Electro Dragon
Tornado
Mini P.E.K.K.A Witch Electro Dragon Mega Knight
Witch
Mini P.E.K.K.A Tornado Electro Dragon Lumberjack Mega Knight
Electro Dragon
Mini P.E.K.K.A Tornado Witch Lumberjack
Golem
Lumberjack
Witch Electro Dragon
Night Witch
Mega Knight
Mega Knight
Tornado Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Mini P.E.K.K.A Lumberjack Witch Electro Dragon Night Witch Mega Knight
Mini P.E.K.K.A Tornado Witch Lumberjack Mega Knight Electro Dragon Night Witch
Mini P.E.K.K.A Witch Lumberjack Night Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado Lumberjack Mega Knight
Tornado Electro Dragon Lumberjack Night Witch Mega Knight
Tornado Witch Electro Dragon Night Witch
Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Tornado Lumberjack Night Witch
Tornado Mini P.E.K.K.A Lumberjack Night Witch Mega Knight
Witch Tornado Electro Dragon Lumberjack Night Witch Mega Knight
Tornado Witch Electro Dragon Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Mega Knight Witch Electro Dragon
Mega Knight Mini P.E.K.K.A Tornado Witch Electro Dragon Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack Mega Knight
Tornado Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Mini P.E.K.K.A Tornado Witch Electro Dragon Lumberjack Night Witch
Mega Knight Tornado Witch Electro Dragon Lumberjack Night Witch
Tornado Witch Electro Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Tornado Lumberjack
Mega Knight Mini P.E.K.K.A Witch Electro Dragon Lumberjack Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Witch
Mini P.E.K.K.A Electro Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Lumberjack Mega Knight Tornado Night Witch
Mini P.E.K.K.A Witch Lumberjack Night Witch Mega Knight
Tornado Witch Electro Dragon
Mini P.E.K.K.A Witch Lumberjack Night Witch
Mini P.E.K.K.A Mega Knight Lumberjack
Electro Dragon Mega Knight Mini P.E.K.K.A Tornado Witch
Witch
Mega Knight Mini P.E.K.K.A Witch Electro Dragon Lumberjack
Mega Knight Tornado
Mini P.E.K.K.A Mega Knight Witch Lumberjack Night Witch
Witch Electro Dragon Mega Knight
Witch Electro Dragon Mini P.E.K.K.A Tornado Lumberjack Night Witch
Mega Knight Mini P.E.K.K.A Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Mega Knight
Tornado Witch Electro Dragon
Tornado Witch
Tornado Electro Dragon
Tornado Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon Lumberjack Night Witch
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Witch Electro Dragon
Electro Dragon Mega Knight
Tornado
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Electro Dragon Mega Knight
Tornado Witch Electro Dragon Mega Knight
Night Witch Mega Knight
Tornado
Tornado
Electro Dragon
Tornado Witch Electro Dragon Mega Knight
Witch
Tornado Witch Electro Dragon
Tornado Witch Electro Dragon Mega Knight
Tornado
Tornado Witch Electro Dragon Night Witch
Electro Dragon Witch
Mini P.E.K.K.A Night Witch
Electro Dragon Night Witch Mega Knight
Electro Dragon
Mega Knight
Witch Electro Dragon Night Witch
Tornado Witch Electro Dragon
Mini P.E.K.K.A Electro Dragon Lumberjack Mega Knight
Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado Witch
Tornado Witch Electro Dragon
Electro Dragon Tornado Witch Mega Knight
Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: