My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Electro Dragon Magic Archer Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon Electro Dragon Lumberjack
Zap
Balloon
Barbarian Barrel
Valkyrie Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Electro Dragon Magic Archer Lumberjack
Fireball
Baby Dragon Balloon Electro Dragon Magic Archer Lumberjack
Poison
Balloon Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Electro Dragon Magic Archer Lumberjack Goblinstein
Rocket
Valkyrie Balloon Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer Lumberjack Balloon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Baby Dragon Magic Archer Lumberjack
Valkyrie
Balloon Lumberjack Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
Baby Dragon
Mini P.E.K.K.A Valkyrie Balloon Electro Dragon Lumberjack
Balloon
Valkyrie Lumberjack Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Valkyrie Baby Dragon Balloon Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Balloon Electro Dragon Lumberjack
Lumberjack
Valkyrie Balloon Mini P.E.K.K.A Baby Dragon Magic Archer
Goblinstein

Defense Synergies 0 12

Mini P.E.K.K.A
Valkyrie Baby Dragon Electro Dragon Magic Archer
Valkyrie
Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer Lumberjack
Baby Dragon
Mini P.E.K.K.A Valkyrie Electro Dragon Lumberjack
Balloon
Electro Dragon
Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Magic Archer
Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Valkyrie Baby Dragon Electro Dragon Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Lumberjack Valkyrie Electro Dragon
Mini P.E.K.K.A Lumberjack Valkyrie Electro Dragon
Mini P.E.K.K.A Lumberjack Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Baby Dragon Electro Dragon Magic Archer Lumberjack
Baby Dragon Electro Dragon Magic Archer
Valkyrie Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Baby Dragon Electro Dragon Magic Archer Lumberjack
Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Lumberjack Valkyrie Electro Dragon
Valkyrie Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Valkyrie Electro Dragon Lumberjack
Valkyrie Baby Dragon Electro Dragon Magic Archer Lumberjack
Valkyrie Baby Dragon Electro Dragon Magic Archer Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Mini P.E.K.K.A Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Dragon Magic Archer Lumberjack
Lumberjack Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Electro Dragon Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer
Mini P.E.K.K.A Valkyrie Electro Dragon Lumberjack
Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Baby Dragon Electro Dragon Magic Archer
Electro Dragon Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer Lumberjack
Valkyrie Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Valkyrie
Valkyrie Baby Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A Electro Dragon Lumberjack
Valkyrie Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Magic Archer Baby Dragon Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
Valkyrie Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon
Valkyrie Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Dragon Magic Archer Lumberjack
Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Baby Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Baby Dragon Magic Archer
Electro Dragon

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