My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Bandit Inferno Dragon Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Witch Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Witch Bandit Magic Archer
The Log
Mini P.E.K.K.A Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Bandit Inferno Dragon Magic Archer Mother Witch
Fireball
Baby Dragon Witch Bandit Inferno Dragon Magic Archer Mother Witch
Poison
Witch Magic Archer Mother Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Bandit Inferno Dragon Magic Archer Mother Witch
Rocket
Valkyrie Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Magic Archer Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Baby Dragon Magic Archer
Valkyrie
Mini P.E.K.K.A Baby Dragon Witch Bandit Magic Archer Mother Witch
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Bandit Inferno Dragon
Witch
Valkyrie Baby Dragon Bandit
Bandit
Valkyrie Baby Dragon Witch Magic Archer
Inferno Dragon
Baby Dragon
Magic Archer
Mini P.E.K.K.A Valkyrie Bandit Mother Witch
Mother Witch
Valkyrie Magic Archer

Defense Synergies 0 17

Mini P.E.K.K.A
Valkyrie Baby Dragon Witch Magic Archer Mother Witch
Valkyrie
Mini P.E.K.K.A Baby Dragon Witch Bandit Magic Archer Mother Witch
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Bandit Inferno Dragon Mother Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Bandit
Bandit
Valkyrie Baby Dragon Witch Magic Archer
Inferno Dragon
Baby Dragon
Magic Archer
Mini P.E.K.K.A Valkyrie Bandit Mother Witch
Mother Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Magic Archer
Mini P.E.K.K.A Inferno Dragon Valkyrie Witch Bandit
Mini P.E.K.K.A Witch Valkyrie Bandit Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Valkyrie Bandit
Mini P.E.K.K.A Valkyrie
Valkyrie Baby Dragon Bandit Magic Archer Mother Witch
Inferno Dragon Baby Dragon Witch Magic Archer
Valkyrie Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Valkyrie Bandit
Valkyrie Witch Mother Witch Baby Dragon Bandit Magic Archer
Inferno Dragon Baby Dragon Witch Magic Archer
Mini P.E.K.K.A Valkyrie Witch Bandit
Valkyrie Mini P.E.K.K.A Baby Dragon Witch Magic Archer
Mini P.E.K.K.A Inferno Dragon Bandit
Mini P.E.K.K.A Bandit Inferno Dragon
Mini P.E.K.K.A Valkyrie Witch
Valkyrie Baby Dragon Witch Bandit Magic Archer
Valkyrie Baby Dragon Witch Bandit Inferno Dragon Magic Archer Mother Witch
Mini P.E.K.K.A Inferno Dragon
Valkyrie Mini P.E.K.K.A Baby Dragon Witch Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Bandit
Bandit Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Magic Archer
Bandit Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Witch Bandit Inferno Dragon
Mother Witch Baby Dragon Witch Magic Archer
Mini P.E.K.K.A Valkyrie Witch Bandit
Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Bandit Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Valkyrie Witch Bandit
Valkyrie Baby Dragon Witch Magic Archer
Witch Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Magic Archer
Valkyrie Mini P.E.K.K.A Baby Dragon Witch Inferno Dragon Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Bandit
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Valkyrie
Valkyrie Baby Dragon Magic Archer
Mother Witch Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Bandit
Mini P.E.K.K.A
Valkyrie Bandit Magic Archer
Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Magic Archer
Baby Dragon Witch Bandit Magic Archer
Magic Archer Baby Dragon Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Bandit Magic Archer
Valkyrie Baby Dragon Witch Magic Archer Mother Witch
Baby Dragon Magic Archer
Baby Dragon
Mother Witch Valkyrie Baby Dragon Witch Magic Archer
Witch Inferno Dragon
Baby Dragon Witch Bandit Magic Archer
Baby Dragon Witch Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Witch Magic Archer Mother Witch
Witch
Mini P.E.K.K.A
Bandit Magic Archer
Magic Archer
Magic Archer
Witch Bandit Magic Archer
Baby Dragon Witch Magic Archer
Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Witch Magic Archer
Baby Dragon Witch Bandit Magic Archer
Inferno Dragon

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