My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Giant Skeleton Inferno Dragon Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Inferno Dragon Sparky Skeleton King
Giant Snowball
Balloon Inferno Dragon Skeleton King
Zap
Balloon Inferno Dragon Sparky Skeleton King
Barbarian Barrel
Valkyrie Bomb Tower Giant Skeleton Sparky Skeleton King
The Log
Mini P.E.K.K.A Giant Skeleton Sparky Skeleton King
Earthquake
Bomb Tower Skeleton King
Arrows
Skeleton King
Royal Delivery
Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton Inferno Dragon Sparky Skeleton King
Fireball
Bomb Tower Balloon Inferno Dragon Sparky Skeleton King
Poison
Bomb Tower Balloon Sparky Skeleton King
Lightning
Mini P.E.K.K.A Valkyrie Bomb Tower Balloon Inferno Dragon Sparky Skeleton King
Rocket
Valkyrie Bomb Tower Balloon Inferno Dragon Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Giant Skeleton Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Dragon Skeleton King Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Valkyrie Giant Skeleton
Valkyrie
Balloon Mini P.E.K.K.A Giant Skeleton Sparky
Bomb Tower
Balloon
Valkyrie Giant Skeleton Sparky
Giant Skeleton
Mini P.E.K.K.A Valkyrie Balloon Sparky
Inferno Dragon
Sparky
Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton
Skeleton King

Defense Synergies 0 5

Mini P.E.K.K.A
Valkyrie Bomb Tower
Valkyrie
Mini P.E.K.K.A Bomb Tower Sparky
Bomb Tower
Mini P.E.K.K.A Valkyrie
Balloon
Giant Skeleton
Inferno Dragon
Skeleton King
Sparky
Valkyrie
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Mini P.E.K.K.A Bomb Tower Inferno Dragon Sparky Valkyrie
Mini P.E.K.K.A Bomb Tower Sparky Valkyrie Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Bomb Tower Inferno Dragon Sparky Valkyrie Skeleton King
Mini P.E.K.K.A Valkyrie Bomb Tower Giant Skeleton Sparky
Valkyrie Bomb Tower
Inferno Dragon Bomb Tower
Valkyrie Bomb Tower Giant Skeleton Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Bomb Tower Skeleton King
Mini P.E.K.K.A Valkyrie Giant Skeleton Sparky
Valkyrie Bomb Tower Giant Skeleton Skeleton King
Inferno Dragon
Mini P.E.K.K.A Bomb Tower Sparky Valkyrie Giant Skeleton
Valkyrie Bomb Tower Sparky Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Inferno Dragon Sparky Bomb Tower Skeleton King
Bomb Tower Mini P.E.K.K.A Inferno Dragon Sparky
Bomb Tower Sparky Mini P.E.K.K.A Valkyrie
Valkyrie Bomb Tower
Valkyrie Bomb Tower Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Sparky Bomb Tower Inferno Dragon
Valkyrie Mini P.E.K.K.A Bomb Tower Giant Skeleton Sparky
Mini P.E.K.K.A Bomb Tower Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Giant Skeleton Sparky
Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Valkyrie Bomb Tower Sparky
Mini P.E.K.K.A Valkyrie Giant Skeleton Sparky
Giant Skeleton Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky
Bomb Tower
Mini P.E.K.K.A Sparky Valkyrie Bomb Tower Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Bomb Tower Inferno Dragon Sparky
Giant Skeleton Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mini P.E.K.K.A Valkyrie Bomb Tower Giant Skeleton Sparky
Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Bomb Tower Sparky Skeleton King
Valkyrie Bomb Tower Sparky
Sparky Mini P.E.K.K.A Valkyrie Bomb Tower Giant Skeleton Inferno Dragon Skeleton King
Valkyrie Mini P.E.K.K.A Bomb Tower Giant Skeleton Inferno Dragon Sparky Skeleton King
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton Sparky
Giant Skeleton Sparky
Valkyrie Giant Skeleton Sparky
Valkyrie Sparky
Sparky
Mini P.E.K.K.A Sparky
Valkyrie Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Valkyrie
Giant Skeleton Sparky
Sparky
Valkyrie Sparky
Inferno Dragon
Sparky
Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Mini P.E.K.K.A Valkyrie Sparky
Skeleton King
Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky Skeleton King
Giant Skeleton Sparky
Inferno Dragon Sparky
Sparky

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