My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Royal Ghost Inferno Dragon Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Ghost Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Bomb Tower Royal Ghost Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Bomb Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Royal Ghost Inferno Dragon Lumberjack
Fireball
Bomb Tower Inferno Dragon Lumberjack
Poison
Bomb Tower
Lightning
Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Dragon Lumberjack
Rocket
Valkyrie Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Dragon Lumberjack Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Mini P.E.K.K.A Valkyrie Bomb Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Lumberjack Mega Knight
Valkyrie
Lumberjack Mini P.E.K.K.A Royal Ghost
Bomb Tower
Royal Ghost
Valkyrie Lumberjack Mega Knight Golden Knight
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Royal Ghost Lumberjack
Golden Knight
Royal Ghost

Defense Synergies 0 7

Mini P.E.K.K.A
Valkyrie Bomb Tower Royal Ghost
Valkyrie
Mini P.E.K.K.A Bomb Tower Lumberjack
Bomb Tower
Mini P.E.K.K.A Valkyrie
Royal Ghost
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie
Mega Knight
Royal Ghost Inferno Dragon
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Golden Knight
Mini P.E.K.K.A Bomb Tower Inferno Dragon Lumberjack Valkyrie Mega Knight
Mini P.E.K.K.A Bomb Tower Lumberjack Mega Knight Valkyrie Inferno Dragon
Mini P.E.K.K.A Bomb Tower Inferno Dragon Lumberjack Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Bomb Tower Lumberjack Mega Knight
Valkyrie Bomb Tower Royal Ghost Lumberjack Mega Knight
Inferno Dragon Bomb Tower
Valkyrie Bomb Tower Mega Knight Golden Knight
Mini P.E.K.K.A Inferno Dragon Bomb Tower Lumberjack
Mini P.E.K.K.A Valkyrie Royal Ghost Lumberjack Mega Knight
Valkyrie Bomb Tower Royal Ghost Lumberjack Mega Knight
Inferno Dragon
Mini P.E.K.K.A Bomb Tower Lumberjack Mega Knight Valkyrie
Valkyrie Bomb Tower Mega Knight Mini P.E.K.K.A Royal Ghost Lumberjack Golden Knight
Mini P.E.K.K.A Inferno Dragon Bomb Tower Lumberjack Mega Knight
Bomb Tower Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Bomb Tower Mega Knight Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Bomb Tower Mega Knight Royal Ghost Lumberjack Golden Knight
Valkyrie Bomb Tower Royal Ghost Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Bomb Tower Inferno Dragon Lumberjack
Valkyrie Royal Ghost Mega Knight Mini P.E.K.K.A Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight Royal Ghost
Mini P.E.K.K.A Valkyrie Bomb Tower Royal Ghost Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Valkyrie Bomb Tower Golden Knight
Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Mini P.E.K.K.A Valkyrie Inferno Dragon Lumberjack Mega Knight
Bomb Tower
Mini P.E.K.K.A Valkyrie Bomb Tower Lumberjack
Mini P.E.K.K.A Mega Knight Valkyrie Bomb Tower Inferno Dragon Lumberjack
Mega Knight Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Valkyrie Bomb Tower Lumberjack Golden Knight
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Bomb Tower Lumberjack Golden Knight
Valkyrie Bomb Tower Mega Knight
Mini P.E.K.K.A Valkyrie Bomb Tower Inferno Dragon Lumberjack Golden Knight
Valkyrie Mega Knight Mini P.E.K.K.A Bomb Tower Royal Ghost Inferno Dragon Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost Golden Knight
Royal Ghost Golden Knight
Valkyrie
Valkyrie Mega Knight
Golden Knight
Mini P.E.K.K.A Lumberjack
Valkyrie Golden Knight
Golden Knight
Golden Knight
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Valkyrie Mega Knight Golden Knight
Mega Knight
Valkyrie Mega Knight
Inferno Dragon
Royal Ghost Golden Knight
Mega Knight Golden Knight
Golden Knight
Mini P.E.K.K.A
Mega Knight
Mega Knight
Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Mega Knight
Golden Knight
Royal Ghost Mega Knight Golden Knight
Inferno Dragon
Mega Knight

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