My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Balloon Golem Ice Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Flying Machine Balloon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Ram Rider
Giant Snowball
Flying Machine Balloon Inferno Dragon Ram Rider
Zap
Flying Machine Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie Ice Wizard
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Valkyrie Flying Machine Balloon Ice Wizard Inferno Dragon Ram Rider
Fireball
Flying Machine Balloon Ice Wizard Inferno Dragon Ram Rider
Poison
Flying Machine Balloon Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Balloon Ice Wizard Inferno Dragon Ram Rider
Rocket
Valkyrie Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Mini P.E.K.K.A Valkyrie Flying Machine Inferno Dragon Balloon Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Mini P.E.K.K.A Valkyrie Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Golem Ice Wizard Ram Rider
Valkyrie
Balloon Mini P.E.K.K.A Flying Machine Ram Rider
Flying Machine
Valkyrie Balloon Golem Ram Rider
Balloon
Valkyrie Flying Machine Golem Ice Wizard
Golem
Mini P.E.K.K.A Flying Machine Balloon Ice Wizard
Ice Wizard
Mini P.E.K.K.A Balloon Golem Ram Rider
Inferno Dragon
Ram Rider
Mini P.E.K.K.A Valkyrie Flying Machine Ice Wizard

Defense Synergies 0 7

Mini P.E.K.K.A
Valkyrie Ice Wizard Ram Rider
Valkyrie
Mini P.E.K.K.A Flying Machine Ice Wizard
Flying Machine
Valkyrie Ice Wizard
Balloon
Golem
Ice Wizard
Mini P.E.K.K.A Valkyrie Flying Machine Inferno Dragon
Inferno Dragon
Ice Wizard
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Ram Rider
Mini P.E.K.K.A Inferno Dragon Valkyrie Flying Machine Ice Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Valkyrie Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie Ice Wizard Ram Rider
Mini P.E.K.K.A Valkyrie
Valkyrie Flying Machine Ice Wizard
Inferno Dragon Ram Rider Flying Machine Ice Wizard
Valkyrie Flying Machine Ram Rider
Mini P.E.K.K.A Inferno Dragon Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard
Valkyrie Ice Wizard Flying Machine Ram Rider
Inferno Dragon Flying Machine Ice Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Flying Machine Ice Wizard Ram Rider
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Ram Rider
Mini P.E.K.K.A Valkyrie
Valkyrie Flying Machine Ice Wizard Ram Rider
Valkyrie Flying Machine Ice Wizard Inferno Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Ram Rider
Valkyrie Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Flying Machine Inferno Dragon
Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider
Flying Machine Ice Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Flying Machine Ice Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Valkyrie Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Flying Machine
Valkyrie
Mini P.E.K.K.A Valkyrie Ram Rider
Valkyrie Flying Machine
Mini P.E.K.K.A Valkyrie Flying Machine Inferno Dragon
Valkyrie Mini P.E.K.K.A Flying Machine Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Flying Machine Ice Wizard Ram Rider
Flying Machine
Valkyrie Flying Machine
Valkyrie
Flying Machine Ice Wizard Ram Rider
Flying Machine
Flying Machine Ice Wizard Ram Rider
Flying Machine Ram Rider
Mini P.E.K.K.A
Valkyrie Flying Machine Ram Rider
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine
Valkyrie Flying Machine
Flying Machine
Valkyrie Ice Wizard
Inferno Dragon
Flying Machine Ice Wizard Ram Rider
Flying Machine Ram Rider
Flying Machine Ice Wizard
Flying Machine
Mini P.E.K.K.A
Flying Machine
Flying Machine Ice Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: