My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Baby Dragon Witch
Fireball
Inferno Tower Wizard Skeleton Army Baby Dragon Witch
Poison
Inferno Tower Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Baby Dragon Witch
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Tower Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Witch
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie
Rocket
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 1 12

Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Baby Dragon Witch
Valkyrie
Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Witch
Inferno Tower
Skeleton Army Valkyrie Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Rocket
Skeleton Army
Inferno Tower Mini P.E.K.K.A Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army Valkyrie Witch
Mini P.E.K.K.A Inferno Tower Rocket Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Valkyrie Rocket Skeleton Army
Skeleton Army Valkyrie Baby Dragon
Inferno Tower Rocket Wizard Baby Dragon Witch
Rocket Valkyrie Inferno Tower Baby Dragon
Mini P.E.K.K.A Inferno Tower Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Skeleton Army Witch Wizard Baby Dragon
Inferno Tower Wizard Baby Dragon Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Skeleton Army Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Witch
Valkyrie Wizard Skeleton Army Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch
Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Tower Witch
Mini P.E.K.K.A Valkyrie Wizard Rocket Baby Dragon
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower Rocket Witch
Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Rocket Baby Dragon Witch
Mini P.E.K.K.A Rocket Skeleton Army Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Valkyrie Skeleton Army
Rocket Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Baby Dragon Witch
Inferno Tower Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Rocket Skeleton Army Valkyrie
Mini P.E.K.K.A Rocket Skeleton Army Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Inferno Tower Skeleton Army Witch Mini P.E.K.K.A Valkyrie Rocket Baby Dragon
Valkyrie Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket
Wizard Rocket Valkyrie Baby Dragon
Wizard Rocket Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Rocket Mini P.E.K.K.A
Rocket Valkyrie Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Baby Dragon
Rocket Valkyrie Wizard Baby Dragon Witch
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Rocket Baby Dragon
Wizard Baby Dragon Witch
Rocket Wizard Witch
Mini P.E.K.K.A
Wizard Rocket
Rocket
Rocket Wizard
Rocket Skeleton Army Witch
Rocket Wizard Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch
Wizard Rocket

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