My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Baby Dragon Balloon Little Prince
Zap
Clone Balloon Little Prince
Barbarian Barrel
Valkyrie Clone Electro Wizard Little Prince
The Log
Mini P.E.K.K.A Clone Little Prince
Earthquake
Clone
Arrows
Clone Little Prince
Royal Delivery
Mini P.E.K.K.A Valkyrie Clone Baby Dragon Balloon Electro Wizard Little Prince
Fireball
Clone Baby Dragon Balloon Electro Wizard Little Prince
Poison
Clone Balloon Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Electro Wizard Little Prince
Rocket
Valkyrie Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Little Prince Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Clone Little Prince Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Rage Baby Dragon Electro Wizard Little Prince
Valkyrie
Balloon Mini P.E.K.K.A Baby Dragon Electro Wizard Little Prince
Rage
Balloon Mini P.E.K.K.A Electro Wizard
Clone
Balloon Baby Dragon Electro Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Clone Balloon Electro Wizard
Balloon
Valkyrie Rage Clone Baby Dragon Electro Wizard Little Prince
Electro Wizard
Mini P.E.K.K.A Valkyrie Rage Clone Baby Dragon Balloon
Little Prince
Mini P.E.K.K.A Valkyrie Balloon

Defense Synergies 1 7

Mini P.E.K.K.A
Electro Wizard Valkyrie Baby Dragon
Valkyrie
Mini P.E.K.K.A Baby Dragon Electro Wizard Little Prince
Rage
Clone
Baby Dragon
Mini P.E.K.K.A Valkyrie Little Prince
Balloon
Electro Wizard
Mini P.E.K.K.A Valkyrie Little Prince
Little Prince
Valkyrie Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Valkyrie Baby Dragon Electro Wizard
Electro Wizard Baby Dragon Little Prince
Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard Little Prince
Valkyrie Electro Wizard Baby Dragon
Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Baby Dragon Electro Wizard Little Prince
Valkyrie Baby Dragon Electro Wizard Little Prince
Mini P.E.K.K.A Electro Wizard
Valkyrie Mini P.E.K.K.A Baby Dragon Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie
Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Valkyrie Baby Dragon
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Little Prince
Valkyrie Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A Electro Wizard
Valkyrie Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Electro Wizard
Valkyrie Baby Dragon Little Prince
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Little Prince
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon Electro Wizard Little Prince
Electro Wizard
Mini P.E.K.K.A
Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard Little Prince

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